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[REVIEW] video Console/Tablet IBEN-L1 (Quad-Core)

Review Video Console / Tablet IBEN-L1 (Quad-Core) 

 

Note: This is a google translated version of the original review in spanish you can check here. Hope this next days i want to check and improve this translation.

Use of this review 

Deen0X (the author of this article) allows you to use this review, either by copying or referenciándola link to anyone who wants it, provided only that you keep the author and a link to the original source (in Spanish) of this review which is in my blog.

For updates of this article, I suggest visiting the above link

Introduction 

Every so often, the Chinese industry presents a product that captures the attention of many people. If we talk about Android consoles, and developments take place almost monthly, although few of them reach the level of interest that are spoken in popular websites dedicated to technology, and that step must say that generally do not have a critical view with the knowledge needed to provide a general assessment (albeit very preliminary) of such products, and help to generate much excitement (hype) on these products, but to provide information for users who really can interested. Most of these items serve as a publishing much for people who do not know these devices have the ability to know, and this is obviously very important, but generally if the user is interested in these products, such items are insufficient to information (and may be because most of the time there is no information really, but it is normal to happen by the need to publish a note referring to the device when you first mentioned).

Clarify that the above is not a criticism or anything, just an observation as a user and reader of these sites you have been looking for information on the device and that my search had been fruitless so far.

The device occupies this article is IBenX console, presented at the last fair of electronics and technology in China, and thanks to a video that was uploaded (and repeated everywhere) has generated a large enough anticipation this product.

The video in question is as follows:

[flash(425,350)] http://www.youtube.com/watch?v=Bjmtx3tdJGk [/flash]

From 9 minutes you can see the device, not much detail, but from here as you begin to comment on the overall device, since unlike other products that we have heard, this itself presents real and working prototype .

As a personal opinion, the console that I have chance to test use has enough, and would not surprise me at all to be the same that appears in the video above.

The review is written and structured in a progressive way, this means that I write parts of it as I’m using the device, which is more direct information (according to my point of view), and this may make it seem I repeat at some points, but in reality I do is dedicate to some feature or function in more detail in any of the tests, and while I documented in this article.

But that has generated so much interest? 

It’s very simple. As can be read in many websites, is the first device Android Quad-Core Console, and here I must make a correction, since in fact NOT the first quad-core android console because it was gone before iMuch 5G (and 4G) already mounted 4 cores as base system for your processor. The issue is that iMuch consoles have been popular outside of Spain, because its high price (it costs much more than a PSVita) make a device that loses the interest of most users.

So, I will take the liberty of changing the title erroneously been given to this console, and I will say it is the first affordable Android console with four CPU cores, defined as “reasonable” that is in € 150 range or so. I do not put the label of Economic and Low Cost, because the price is actually quite similar to products with similar characteristics, and are not considered “low cost”

Thus, with this introduction, I present this review of this product I’ve been lucky enough to try a direct, intensive and offer my comments, artíulo always considering that this is a source of information about the device and mode one intended to be a comparative or “vs” between devices, but obviously some comparisons will be needed to, especially to users who already have similar devices (such as JXDS7300B or Archos), to get an idea about what nearest can expect from this console.

By the way, and on the videos or comments (in forums or “my first impression” I posted a few days ago) that I can have done before writing this article, which can give the feeling of being negative, clarify that, and not wanting to advance findings show rather negative points of the device that are easier to see, this information is for the manufacturer to improve their product before releasing it to the market, and that I have enough experience testing such devices, and therefore the I may have problems are relatively easy to spot, and I think it is better to show these points “bad” first of all, to lose or Hype expectations that have been generated, and so read and understand the information so I can provide more objective and clear.

Product Presentation 

This time I can not make a presentation or “Unboxing” of the product, since the sample sent to me corresponds to a pre-production and the end came in a box is more, came in a box that does not put any information about the device. In this sense, I’ve had similar experiences (with the GPD for example), in samples sent to the called “architects” and that is an example only to give an idea of ??what may be the final product.

Box Contents 

In the box the device came only a wall charger with European standard outlet and USB type (with a USB to use a standard cable) and a USB-MicroUSB standard

The screen comes with a film to protect it from scratches (is what is seen in the picture above, which is full of bubbles)

Device description 
This section is dedicated to discuss the device and its appearance and physical components, making a timely comments on any aspect or feature thereof. Later in the same review I put extended information on some of these points.

Front 

 

  • Left Stick (real analog)
  • D-PAD
  • Select Button
  • Start Button
  • Left Speaker
  • Front camera (2Mpx)
  • IPS Capacitive Screen 7 “
  • Microphone
  • Right stick (real analog)
  • Action Buttons [A], [B], [X [, [Y]
  • Common Android Button [BACK] [HOME], [MENU]

Speakers 

They are in front of you and allow direct hearing, for example, watch a movie (unlike other tablets and media players with audio output on the back or side, so that the sound loses much force and sometimes can be annoying if you’re playing a content in a place where they have more people, you would need to make up the volume to hear the audio from the front of the device.

The sound has good volume and quality, although not exceptional enough to enjoy multimedia content.

As detailed in the sample sent, right speaker has more power and better bass speaker made the right, you will notice that it is considerably less potent.

Without being an expert or anything, I think you could still do something to earn better sound quality, if the space is used in the “handles” (grips) of the console, and that could help generate a better sound the device (though I doubt it becomes exceptional sound, of course)

Screen 

It is certainly one of the strengths of the console. The display corresponds to an IPS panel with 1280×800 pixels resolution which is quite nice to use on a 7 “device, which offers outstanding image quality, and more if we compare this device with other products (consoles android) already know and are on the market, which is normally mounted on a TFT which in any case always have a very limited viewing angle.

The device’s display is very bright, and looks very sharp. The viewing angle is very wide, and we have no problem to stare in an almost perpendicular to the console to see what’s on screen.

As an observation, the device when seen for the first time, the feeling of having a screen much larger than it actually is. This “defect” occurs because the frame of the screen has a black border that gives the overall feeling that the screen is bigger than it actually is.

Another highlight of the screen, which is mounted so that it does not have raised edges that disturb or prevent access to the active edges of the screen. Other devices show an embossed rim around the screen, and which is difficult to touch the actual edges of the capacitive area. This time, the absence of these edges, the entire screen is accessible through our fingers.

Rear View 

 

  • Rear camera (with autofocus 5Mpx)

Note about the shape of the device 

The back also particularly notable for the way it has on the edges, and that is ergonomic and comfortable to use. After using the console for a few days, I can actually say that it is more comfortable to use and, above all, gives a support to hold the console and not slip through our hands accidentally.

It should also be noted that these “handles” (grips) have an extra function that, consciously or not, the manufacturer has added to the device, and is that having this shape allows air to circulate behind the device, which helps greatly As to be ventilated and thereby reduce the concentration of heat which can produce the device in general.

Top view 

 

  • Button / Left Trigger
  • Button 2 positions for [VOL-] and [VOL +]
  • On / Standby [POWER]
  • MicroSD slot
  • Puerto MiniHDMI
  • Port MicroUSB
  • Output 1 Audio Jack 3.55mm
  • Output 2 Audio Jack 3.55mm
  • Button / Trigger Law

About the triggers 

They are located exactly at the corner of the device, and are very comfortable to press, so that they may even accidentally pressed if we are not careful.

The previous image is quite explanatory think about the arrangement and shape of the button in which the button is embedded in the device.

About the MicroSD slot 

The reader module is inserted microSD much within what normally use permit slot, so you need to have long nails or object that allows us to insert or push the microSD to remove from the reader, which is very uncomfortable to use microSD normal shape, and especially if we are constantly changing card.

I guess in the final version this detail will be corrected, although not conclusive or serious problem, if it can be annoying for the end user.

Audio Outputs 

It is odd to have 2 audio outputs on the device. Both doubles the audio channel, so I have seen, there is no loss of power when connecting a second pair of headphones / earphones.

Both audio outputs control the audio connector disconnection, but smartly, ie if the two outputs connected while listening to music, and is switched off, the player continues to play without interruption, but if you disable the second, the player stops. This disconnection works both ways, that is, controls at least one of the two channels have an inserted connector.

To the system, it is immaterial that use audio connector. The sound is duplicated at both outputs and therefore not be differences for the user either.

Device Information 

According to the manufacturer, these are the features of the device:

Hardware 

  • CPU: Quad-Core A31
  • GPU: PowerVR SGX544MP2
  • RAM: 2GB DDR3
  • Memory: 16GB
  • External Memory: up to 64GB Micro SD XC
  • LCD: 7-inch
  • LCD type: 1280×800 IPS
  • Touch Points: 5 points capacitive
  • Wi-Fi: 802.11b/g/n
  • 3G: WCDMA (optional)
  • Bluetooth: v2.1
  • HDMI v1.4
  • Front Camera: 0.3MP
  • Rear Camera: 5.0MP AF
  • G-sensor 3-axis
  • Vibrator: Yes
  • Battery: 5500mA
  • Audio: 1Wx2 stereo speakers, mic, 3.5mm earphone x2
  • I / O: HDMI, micro USB, TF, SIM (optional)
  • Buttons: L / R Trigger, D-pad, Action Buttons (A / B / X / Y), Select, Start, Home, Esc, Menu.
  • Dimension: 121.5x250x19mm

Software 

  • OS: Android4.1
  • Video: 4Kx2K
  • Emulators: FC / NES, SFC / SNES, Game Boy Color, Game Boy Advance, Arcade, Nintendo 64, Playstation 1
  • Features: Game Center, Drad-and-Play Key Mapping

System Information from the same device 
Android System Settings & Info 

Antutu Benchmark System Info 

Quadrant Standard System Info 

Z-Test Devices 

Note : The device does NOT have GPS module

On the CPU : This set to 1GHz CPU clock speed (Governor Fantasy). You can reach 1.2GHz, but the system becomes unstable, suffering crashes or reboots. UP is NOT recommended CPU speed, or set the option to apply at startup a configuration different from the next, because the system can go into a boot-loop and the only way out is doing a Factory Reset from the recovery system, either directly flashing firmware. (You can recover it by adb, but is complicated and unstable reboots do adb connection from the computer)

On the GPU : As I have reported, is a pretty powerful GPU (8 cores) and noted in benchmarks. The gaming performance is something else and I will discuss later.

On the RAM is very fluid Android 4.1 thanks to the included memory in the system. Jelly Bean is known that can be run in a very precarious with 512MB of RAM, you at least need 1 GB, but with 2, it shows the ease of the overall system, regardless of how little optimization that can have the firmware / operating system .

Built-in memory to the system: There are a few 12GB Free (16GB of specifications), which makes and rethink the need to insert a memory swap bigger. With this configuration, which in any case may be insufficient for some users, I think it is more advisable to use some type Directory solution directories Bind and configure specific games to be loaded from a microSD, and let the games or applications more directly we use Built-in system memory.

On the IPS panel (Screen) : I have commented on in the device description. Consider that the dimension of the screen (1280×800) can make some titles can run a bit slower than expected, because the dimension is great. In these cases, when you will see the potential and optimization of the GPU u so included.

On the optional 3G : While I have no final confirmation, I have commented that possibly no 3G model hits the market. In any case, the absence of testing, I understand that the device supports USB-based 3G modems.

On the Bluetooth module : I’ve seen an important lag in audio reproduction, whether music or system sounds (games, apps) and that, except that the use is specifically for music, the rest is pretty limited uses because the games have a lag that can reach almost 1 second.

This same lag can be seen in video playback, so except for a few players that adjust the audio offset with respect to the film (I understand that MX Video Player does), as I say except this type of players in practice makes it impossible to hear normally a multimedia content like a movie / video.

This bluetooth problem not sure if it corresponds to a problem with the module itself, or if the system is doing something to make relentice. In any event, had not noticed a lag so marked by another device and is something to consider.

[flash(425,350)] http://www.youtube.com/watch?v=_gQ9xKrghas [/flash]

(Connecting two Sixaxis to the console, black is original, and blue is a clone, and both connect without problems)

Meanwhile, I tried (until the time of writing these lines, but I hope to keep doing tests to complete the review) a few Sixaxis controls connected to the system.

With one command I have not noticed any major problems, but with the command 2 if I have noticed some lag, but in this case is not whether Sixaxis Controller itself, or the console. I will continue testing to see if I expand more this information.

I should also say that when I started using the device, connecting a headset / bluetooth headset, its scope was ridiculously low, only about 25cm or so, and the audio was very little fluid, with very frequent stops, in addition to depending on the position such as the console or moved, the signal is lost or not.

Despite not having the necessary expertise to repair a problem with electronic components, I opened the console to inspect them and see if, by chance, was the problem. Within the plate there is a component that have related (if not correctly) with antenna module or bluetooth.

In the picture above you can see that this section is covered with a black tape, which I carefully removed, and I found the following:

As I said, I have not enough knowledge about this kind of topics, but my first reaction was surprise to see these cables. I understand that may not be so directly without isolation, and that somehow have an insulating film allowed to be in that provision. Not very well that it is this component, but I suspect it may be something related to bluetooth antenna, because when I move a little these cables (pressing with the same tape), bluetooth signal back and not cut.

In this way, I searched some thing to make an improvised setting, and with a piece of paper I have generated a “cushion” that, thanks to pressure from chassis to close, pesionen a bit this section and see if this win bluetooth signal more stable and harder.

I am aware it is not the best way, and that is very questionable and improved this “fix” (I find embarrassing to have to make an arrangement so poor, but I could not do otherwise), but I insist that my knowledge as to electronics are very scarce and I draw a little intuition to make such repairs or adjustments.

I locked the device and tested the audio again, and now I have a range of about 3 meters smooth cuts or low quality audio transmission, so let this arrangement on the console to keep trying more features.

About the HDMI [/i]
: The output image is clear and sharp, and it shows the difference in resolution between this console and others with lower screen resolution. The games look much better in general.

I’ve noticed some lag in the images shown on TV about what’s on screen, but it is minimal and in no way bother to play or enjoy the tablet connected to the screen.

The videos I captured for this review, most are caught using a TV connected, precisely because no noticeable lag and that gives a general idea and more clear what the device can do.

On the vibrators : Inspecting the console internally’ve seen that has 2 modules vibration, but it seems that only the right works, and with very little power. As I said at the beginning of the review, I imagine that this console has had much use (if it is the same that was used in fairs and exhibitions) and can therefore any of its components to malfunction after all that use (considering it is not a final product but a prototype pre-sale).

As you keep doing tests to see if I can try to re-activate the vibrator that will not start.

About the battery: The battery inpseccionarla has no information about their ability (I have pulled from the console, but if I do the will inspect completely). Anyway, I noticed an acceptable battery life so far, although I have not put a clock or a log to see its use (tests performed yet and they consume a lot of battery, such as benchmarks and the like), but my impression is that I is lasting more than 3 hours. As the use is more “normal” (play normally, surf the Internet, etc.) put more attention to see the use and battery life.

As an observation, I have noticed that when in standby, the back-right of the console holds a little heat (not much, but it shows). I assume that the standby console does not work properly or completely, since still consume battery in that state.

With respect to the battery (and exhausting it), I had a problem with the system (which fortunately I was able to solve). One of these days I use the battery drained completely (believe it was benchmark test that was hanging on with the processor at 1.2GHz). When I went to check the console would not start, and I showed the depleted battery icon.

MicroUSB cable Connecting the system went into a boot-loop battery charging, ie shows me the battery charging icon (red battery which in theory should display a “progress bar” for a few seconds, to indicate it is charging), and after a few seconds turned off the system and turned amostrarme this icon.

Removing the connector, I have seen as I get exhausted battery icon on the screen (that is not charging and the system tells me that no load), but also goes into a boot-loop.

Pressing the power button, I saw that the screen does strange things. Pressing the power button for several seconds the system shuts down (when not connected microUSB cable), but can not load normally. In this state I can not do a firmware flash, so in theory this is a brick the device.

I captured a video with this problem to explain better

[flash(425,350)] http://www.youtube.com/watch?v=3tU7OheDe8I [/flash]

To fix it, I opened the device, in the first instance to see if something strange was visually (some burned component on the board, etc.), and by the way I checked the connections and apparently one of them was misplaced, for that console and then started behaving properly.

I will insist once again that this product is a pre-production device, and I’m assuming that the final products will have all the problems (hardware at least) I comment on this review.

About the controls in general [/i]: After testing, I have not noticed problems overlap in the gaming buttons. I pressed all the buttons and at the same time, I moved dpad and sticks, and the system responds correctly, showing the correct keystrokes for all cases.

The only overlap I’ve found is in the Select and Start buttons, which can not be pressed at the same time (or some combination of these with the buttons), but is a combination that is rarely necessary to use in games, so I do not consider “serious”.

The other existing overlap is with Android buttons (Back, Home and Menu) allow only press one of them at once, but as these buttons are not playing, are not considered as part of the evidence of overlap.

The analog sticks only function as analog mapping tool included with the device, this means that games or emulators that have analog support natively, can not “see” these controls and map them either.

With the mapping tool disabled, the system recognizes only the left stick, and interprets it as Digital, translating the stick to the same values ??as the D-PAD, or what is the same, is cloned Left Stick functionality and DPAD if not using the mapping tool.

Investigating a little more, I have used the program Tincore KeyMapper, which obtains more detailed information of physical checks of a device, and I managed to find out that the device internally uses all controls (buttons) as a keyboard connected to the system, and the console driver translates itself to be used in some games.

To show the arrangement of these controls, I made the following exercise. I have arranged the controls recognized Tincore tool in the same distribution that has the original console.

With this test, all we can conclude is that definitely the device does not use a joystick interface, and therefore can not use the controls in games that have native support for joystick, like Dead Trigger, Shadowgun, or many others, and we will be forced to use the mapping tool to interact with games.

As possibly there are people who read this and do not understand very well the implication, I will explain briefly.

If the system recognizes android console controls as a native joystick, no need to use the mapping tool (which by their nature, already generates input lag, or what is the same, a delay in the response from the remote until he learns the game, you must emulate a splash screen and then the game must “read” through virtual controls, to react).

The direct use of controls ensures a much better experience when using controls in a game, in addition to many titles to acknowledge that there is a controller connected to the system, have its own interface to configure the actions of the controls (set buttons, etc.), and in many cases “eliminate” the virtual interface, leaving the entire screen to enjoy the game without unnecessary elements, or accessories.

An example of this is Shadowgun, that when using the controls on the screen (or in this case, the mapping tool console) has the controls necessary for interaction with the game

(Sample Image. Corresponds with the console not iBenX)

While if we run the same title with a joystick connected, the interface changes and alguons elements that are not needed (virtual buttons and controls basically) disappear, presenting a cleaner view of the game and its contents

(Sample Image. Corresponds with the console not iBenX)

In addition to the above, consider that in the emulator is very critical to have controls that are responsive, and above all everything possible to minimize the input lag that can generate. It is in this aspect (emulators) where users more notice how well the controls are implemented in a system, and if it can be used well, the full potential of the overall system may not be worth it if the controls are not to match.

It is, therefore, necessary for the manufacturer (or someone in the scene, which can be sensed directly as I thought of a driver Tincore, given the results obtained in other devices) implement an effective driver with little input lag, to interact with games and current titles, and above all, thinking that possibly more titles start coming with native support for joystick in the future, considering the launch of the gaming [/url] by Google, with which surely see a significant increase studios and titles released for this operating system, and you will have more prominence sensed the game generate interfaces natively implement controls of games resemble more a traditional console to use tablet with touch interface.

Buttons 

With respect to controls as such, I can say that I am testing the sample, the controls are smooth and well pressed. Is there a problem that one gets stuck button (Select and Start buttons basically), but surely this problem using deseparecerá, and that in the final version I assume that this problem will not exist.

As I said earlier, I have not noticed problems of overlap and all the buttons respond well to pressure.

The relief (thickness) of the buttons is right, being nice to the touch. The separation is correct, and resembles physical separation and distribution of other consoles best known as a PSP.

The buttons have a membrane which does not make sounds when pressed, so we will not have the annoying “clack” that can be heard on other consoles android, especially the oldest.

Triggers (buttons above) 

Triggers (top buttons) are also comfortable and, thanks to that are installed diagonally allow the same pressure is very convenient

Personally I have no problem or observation to make about the triggers, with the exception that only are 2 (L1 & R1) instead of the 4 (L1, L2, R1 & R2) we begin to see as standard in other similar products.

D-PAD (crosshead / Cruz / Directional) 

 

The D-PAD is quite convenient to use. D-PAD is a true (one piece of plastic) and that is pleasant to the touch. In the sample sent, looks to have had much use (or was possibly even abused), that D-PAD UP (above) is very sensitive, too, and this results in that it is very difficult to move sideways ( especially right) without the D-PAD press up unintentionally (but very common), which is difficult to use in fighting games, where usually have more uses.

Try to repair this D-PAD to continue with the review, but if unable to do so, the evidence and videos to generate possibly use a joystick connected via USB or Bluetooth.

Analog Sticks 

 

I must say that visually look better than actual use. With this NOT mean they are bad, but they are better than other options I’ve tried (JXDS7300B, to compare directly with a device known)

The mushrooms (upper part sticks) are rotated (not fixed), and can sometimes be uncomfortable to make this move.

 

(Detail where you can see that the stick is not fully focused)

The sticks are not fully centered with respect to its position on the chassis. In general this is not a major problem as far as I could try, but I assume again that this is a defect (lower) of this pre-production prototype and not a generic problem.

The accuracy that can be achieved with them right now is limited by the mapping tool console, so if they are accurate or not is difficult to establish me directly.

I tried games like Dead Trigger, when I saw the video that I put at the beginning of this article, I guess something about that who is playing for some “strange” things from my point of view, for example, instead of moving the right stick to aim the weapon (which would naturally), moving left to move the character and eventually set its sights on a target to shoot.

Testing this game I realized that it is difficult to accurately move the right stick (the left one as well, but by the type of motion associated note much less), and for this reason in the video did it playing a as “unnatural”.

[flash(425,350)] http://www.youtube.com/watch?v=P7igQa8SfWk [/flash]

Testing more thoroughly this lack of precision, I’ve noticed a problem that has the tool, and that is if I try to move accurately (very gently) mapping tool (and therefore, the system and the game) does not record movement correctly, allowing me to get to the top of the physical stick shift, and then make circular movements, but these movements are recorded in the system (the game does not react to this movement)

It becomes clear that the tool and the driver to use the console controls need a lot of work yet.

mapping tool 

A brief explanation for those who do not know (yet) that it serves this tool, and it is common to find something similar in each console android that is coming.

All android games have at least a touch interface with which to interact. If you have a tablet, which has no physical buttons, it is clear that we must generate an interface for the user to interact with a game. This interface is composed of tactile elements (Sticks, buttons) and are activated by means of fingers, simulating actual physical controls.

Well, a mapping tool basically what it does is to establish a relationship between a physical button or control (for example, a stick) and virtual on-screen control, so that if we move the physical stick, the system simulates a tap on the screen and, with this, we move the virtual stick we have drawn in a game.

Mapping tool that has an interface console rather “colorful” and, generally speaking, very clear for the user.

[flash(425,350)] http://www.youtube.com/watch?v=_JY9emqsKnE [/flash]

(Example practical use in a game mapper Android)

On the panel we have available several virtual controls that correspond to the physical controls of the console. To assign them, just simply drag these controls and position on the screen, matching its position to control the game you want to “map” (the game will be background, a little dimmed to distinguish the virtual controls that we want to assign)

With the tool can separately map the analog sticks, D-PAD (individually assigning each of their addresses), trigger buttons (buttons above) and action buttons (ABXY). The interface provides map Select or Start

Furthermore, we can change some parameters, such as operating mode right stick (stick or look like), or the size of the sticks.

the D-PAD makes a Swipe automatic movement, this means that when you assign in pnatalla. will generate a scroll movement area have indicated button (you can configure this swipe, or remove)

There is a limitation to how to present the directions of D-PAD, and is not to generate the map on the screen diagonal, so that we will lose this feature within games (although we have the analog to compensate)

When using the mapper, I found the answer in general has a small lag and, in many cases, the games are not properly recorded or key movements, being necessary to press more than once to enforce the action.

The behavior of the right stick, in “Look”, corresponds to a virtual finger screen runs continuously while pressure in some sense do stick.

When the virtual finger reaches the upper or lower edge, the movement in that direction is stopped (not over the edge) registering only lateral movements. Note: The lower edge of the screen is defined by the active application area, and is delimited by the edge of the bar android, so the virtual finger can not move to this area, or accidentally touching the buttons or icons the bar.

When this virtual finger reaches the edge side of the screen, the movement continues from the center of the object “Look,” we have established in the mapper.

This lateral movement presents a problem in some games like Dead Trigger, which define the movement of the right side of the screen is to the left and look for movement. If virtual finger pass from the right side (defined for the view) to the left side, the game continues to react to the movement of the joystick (because the virtual finger over the limit). To react again, you have to hold the stick and re-press it, or keep it until you reach the edge and thus continue with the movement from the object center looks set.

[flash(425,350)] http://www.youtube.com/watch?v=l_oWTP49WjE [/flash]

This behavior is very annoying in this kind of games, because the movements are not fluid / continuous, creating a poor experience overall game.

Finally, the latest data / test for the sticks, I made a test to see the AEA defined for the stick when moving (usually a square) and I saw that the area is rounded in some corners.

Overall, I understand that this detail is not of major importance, but I found a curious fact to share.

The downside to comment, the tool has no profile system, which means that for every game you want to use the tool, we have to remap everything again.

I think that at this point, any mapping tool should be considered basic load management and profiling, not to be constantly setting the games.

Gamecenter 

The proposal for this console interface to present centrally emulation options, called Gamecenter and from what I have seen, is similar (very similar) to other alternatives with the same name that have other devices (it be a updated version of the same program?). In this interface has attempted to give an air of XMBC to select games / roms, grouped by type of execution (android games, emulators, etc.)

One thing that I found curious is that when starting the GameCenter asked me root access, and the console does not come home rooteada.

The Gamecenter bases its operation in the “Games” you can be in the internal memory or external (microsd) or both.

The operation is very simple, therefore, that depending on the way of understanding can be positive or negative for the user, is that everything gets mixed in the same directory and the program operation is based on file extensions, so all pre-loaded software that brings the console (free applications and some payment …) are in this directory.

have the following file types:

apk : android games and applications. when one is selected, verifies Gamecenter is not installed, and launch the installer from the folder “Games”. Next time check if the program is installed, and if so, executes it directly.

zip : Mame Games (Tiger Arcade)

iso PSX Games (ePSXe)

v64 : Nintendo64 Games

gba : Gameboy Advance Games

smd : Sega Megadrive Games (Gensoid)

ing : Nintendo Games

About the emulators, I have not seen how to integrate other system emulators. To work Gamecenter, it is necessary to use the emulators that come with the firmware.

On playing some videos

I have noticed that in general the videos featuring some introductory games like the title, do not play on the console.

Although it is not very serious, it is true that many of these videos can be introductions with some history of a specific game, but we can not see.

Investigating a little more and doing tests, I’ve noticed that some videos that are not on the console screen, if they appear on a screen / tv connected via HDMI, but it has some problems, such as you leave “rotated” and it is difficult to appreciate properly.

[flash(425,350)] http://www.youtube.com/watch?v=vUIfg8u8ZYI [/flash]

(Example of the problem of introductory videos games and HDMI output, in this case, the game Wild Blood)

I imagine that with a firmware revision will fix this problem.

In any case, these problems do not affect the execution of the titles in general.

Benchmarks 

For those who do not know they are, Benchmarks programs are programs that perform a series of tests on devices and obtain weighted results of the different aspects that have been tested, and these results are generally imported, giving an overview of which can render a machine mainly used to purchase its performance with other devices.

My battery includes several benchmark tests, of which I put below the results.

Epic Citadel 

I made an attempt with this Benchmark test with the following configuration:

  • CPU=1.2GHz
  • Governor=Performance

I had to change the settings below for the following tests, that doing this Benchmark in High Quality, the console was frozen, and after several attempts I have concluded that it is possible to perform the test with a CPU velicodad more beyond 1GHz.

For all benchmarks presented below, I used settings=1GHz CPU speed (default) and governor=Performance, for which the frequency up a bit, the console was hung (froze)

When running the test in Performance mode, either 1GHz or 1.2GHz, I’ve seen proof that sometimes even reached 120FPS register values ??(in very specific moments, obviously)

Antutu Benchmark 3.0.3 

 

  • RAM: 1559
  • CPU integer: 2897
  • CPU floating-point: 1837
  • 2D graphics: [800x1232] 1168
  • 3D graphics: [800x1232] 5019
  • Database IO: 475
  • SD card write: [14.3 MB / s] 143 *
  • SD card read: [> 50 MB / s] 203 *
  • CPU frequency: 1008 MHz (x4)
  • Total: 13301

3DMark 

Ice Storm 

  • Graphics: 5032
  • Physics: 4735
  • Graphics test 1: 25FPS
  • Graphics test 2: 19.4FPS
  • Physics test: 15FPS
  • Demo: 22.1 FPS
  • Ice Storm Score: 4963

Note : I could not get the test result Extreme Ice Storm, moemnto that the test run, at some point the same the program was frozen and had to close.

Quadrant Standard 

CPU: 7159

Mem: 2193

I / O: 3096

2D: 1389

3D: 2803

Total: 3328 

BenchmarkPi 

 

Calculating Pi in 1169 milliseconds, obtaining 60238 position in the world ranking.

CF-Bench 

 

Nenamark1

Total: 81.2 FPS

NenaMark2 

Total: 77.7 FPS

Vellamo 

HTML5: 1238 

METAL: 366 

Device Performance

Overall, the device is fluid and without problems, but in some games if you notice any slow-down, which I found very strange. Games like Shadowgun, Nova3 or Dead Trigger himself, had some pretty annoying relentizaciones.

Doing a little research, I managed to deduce that the governor accompanying console default implementation must have a more or less aggressive, which makes the clock frequency of the CPU vary much and therefore running some games and emulators noticed a drop in performance very noticeable.

Installing SetCPU’ve configured the system to go to the same default speed, 1008MHz, but with governor=performance, and the change has been remarkable. The games are much more fluid (by far) and generally controls, especially the tactile (and mapped) respond much better, although there is always the problem that the mapper itself incorporating the console has its own faults sometimes can affect the gaming experience.

As an observation, the console does hold up to almost 1.4GHz, but with that speed crashes almost anything we do. Adjusting the speeds, I have 1.2GHz CPU, but the system still has a lot of instability at that speed, getting more or less constantly crashes.

By elimination, I have concluded that the best speed for the console is 1GHz. The system is fluid and I have not felt that the console is too hot. Comparatively, I think that is heated less than other consoles like the JXD.

Warning: DO NOT climb over the 1.2GHz frequency, because the system will crash, but will not restart, with the potential problem that could damage the CPU (the system overheats when hung). The console is going very well at 1GHz, and I think it is worth climbing nomerece more speed, since generally no lack of power to run most applications and games on it.

Android Games 

After spending a few days with the console as it as it comes, to have an experience of its use in mainly games, my original perception was not very good for all games would literally slow motion and can see each of the paintings that were painted and almost the minimum reducing the option to have an acceptable experience, but after starting to play some configuration and especially change the governor to performance (as explained above), the experience changed completely, being very nice to use the console.

As this part is lighter with graphic examples, I captured some videos to show the performance of the console with several games.

Most of these videos are captured directly from a TV connected, basically to test while the HDMI output (quality, lag, etc) and that is more comfortable for me to show this. As I mentioned earlier, there is a small lag (very small) in the image, but in practice does not affect the game experience with the console.

The Bard’s Tale 

[flash(425,350)] http://www.youtube.com/watch?v=XXS9Pzfz7Bw [/flash]

Totalmenre game consoles recommended for users of Android, since its control is very focused on the use touch, but quite effective, so its “translation” physical checks through KeyMapper is quite natural and direct. The game looks and looks at IPS screen, and more than one person on the subway asked me about the title of the game, and passing through the console.

The Dark Knight 

[flash(425,350)] http://www.youtube.com/watch?v=2-8n0RSj8KI [/flash]

The game is on the edge of going fluid and not go well. I think in this case, but a problem or system console is that the game is not well optimized.

Shadowgun 

[flash(425,350)] http://www.youtube.com/watch?v=3pYRw3xhg5o [/flash]

The overall game is well in almost any current device, and if used it as a base before my test, now is a classic to compare more than anything. The title as you can see it very smoothly and without problems.

The only drawback I’ve had is that the sticks do not respond adequately, especially when pinpoint, since the system (mapper) does not correctly record the movements when I try to gently move the stick, so I look at the obligation to use the screen and my fingers to point with care and precision to enemies.

Playing the title with an external command as a Sixaxis no such problems.

Modern Combat 4 

[flash(425,350)] http://www.youtube.com/watch?v=hQoV1TuidZ8 [/flash]

The interface has a small lake that is especially noticeable when we give to reload the weapon, or when we move and try to attack the same time with the scope (fast movement to change the look). I think in this case the problem is given by the game requires more of the machine (we’re running at 1280×800) and that the system can correctly display the action on the screen, but the mapping program is resentful that you should lose priority as commands arrive slightly (very slightly) delayed.

I get the impression that playing with your fingers (not the mapper), the system responds a little better.

The video I show what I captured on purpose to show how to run the game as seen on screen. This section, when mounted in the Jeep, on some devices shows relentizaciones (framerate drop) very noticeable, because the action is very fast and continuously, but on this device is that you can run without major problems notorious fall framerate and the game stops responding.

Asphalt 7 

[flash(425,350)] http://www.youtube.com/watch?v=wIiqiwKZY6E [/flash]

Like Shadowgun, this game some time ago was a challenge to run on some devices and was a benchmark to compare performances and performances. Currently, it is difficult to find a more or less updated device (in hardware) can not run it, but even so its implementation is used to compare and get an idea of ??how fluid runs.

It should perhaps use the game Need for Speed ??Most Wanted and video to show the capability of the console, but the game is not compatible with the device, and failing to have a custom firmware or some modification to make it compatible with that game system , have to settle for the videos I have captured of the games if they are compatible (all games are downloaded directly from the store, to download the libraries corresponding to this console GPU)

Carmaggedon 

[flash(425,350)] http://www.youtube.com/watch?v=zYUatKF3tZw [/flash]

Not much to say about this classic car. As shown, the execution is not a problem for the console.

Emulators 

At the time of writing, had tried several emulators and generally going well (as expected)

The biggest problem I have encountered is the inability to map directly the sticks in the emulators, forcing me to use touch interface for them. The use of active KeyMapper touch mode for all buttons and controls on the console (which supports the mapper), so we will have to map all the controls on the screen, if we use the analog (like N64 and PSX, give examples).

Other games like Mame no problems and the buttons can be mapped directly, without activating the touch interface, so that the response in these emulators is much better.

N64oid · All Stars (Dairantou Smash Brothers) 

[flash(425,350)] http://www.youtube.com/watch?v=3hIIOOlU0vg [/flash]

The game presents some pulls and is not 100% fluent in its execution, but the same problem occurs in other devices, so that more than the system itself, is a problem of the rom and the emulator.

In any case, the title is playable.

N64oid · Zelda Ocarina Of Time 

[flash(425,350)] http://www.youtube.com/watch?v=H3wBLnot8o0 [/flash]

Another classic in the test battery. The title is fluid, but it depends on if there is a background task and the rom emulaodor inmediateamente accuse him, presenting some hitches in the implementation, but nothing major.

The introduction to the game is fluid and barely has any pull.

Mame Reloaded 

[flash(425,350)] http://www.youtube.com/watch?v=2pf-TRGNCJ4 [/flash]

Running with the default options, included Bilinear Filter, the game is much improved graphically fluently and with that filter.

In the video I am using a Sixaxis to control the game, as the console dpad have the bug that I mentioned (which is very sensitive and any movement, especially on the right, derives also pressed upward by I get breaks when they want and I can not get the moves I want, so take the opportunity to show that this is the console connected to an external control.

PPSSP · Lord of Arcana 

[flash(425,350)] http://www.youtube.com/watch?v=2WsG-Cbb1wk [/flash]

PSP emulation has become one of the common tests I do on the machines. This time, the game Lord of Arcana as you can see smoothly and is enjoyed the experience as pleasant and device is fully complete, in addition to the ability to map the D-Pad to the right console Stick (using the KeyMapper) and thereby generating the second stick that he needs to play, the experience surpasses the original PSP in this regard.

Firmware 

Currently the manufacturer has put on its website the update to the latest firmware and tools to upgrade the console (and eventually recover a brick)

The tool used is known Livesuit, which can be downloaded from this link 

The updated firmware is in the page of the manufacturer , and at the time of writing this article had the firmware v1.0 to download.

Later update this entry to specify the appropriate steps to update the firmware.

Root

The console does not come from the factory rooteada but rooteo process is relatively simple.

For this procedure, I have relied on a tablet rooteo Onda V972 is similar in nature.

Download the following file:

Onda_Allwinner_A31_root_v1_0.zip

Connect your device in mass storage mode and copy the downloaded file in the root of the SD (internal or external, anyway)

Then run the program Update console (blue circle icon with an arrow), find and select the downloaded file.

Then the system will restart and install the update. When we return to restart the tablet, the system will rooteado!

Source:

Custom Fimrware (not yet …) 

At the time of this writing, there were no custom firmware for the console, but as far as I could ascertain, the manufacturer is interested in that scene groups develop for it, so it’s very possible that we have custom firmwares for this console within little.

Custom Recovery ClockWork Mod 

There is a functional version of one tablet (Onda V971) which is functional in this console.

This CWM is possible to make Nandroid Backups and recall (which is the main function of this Custom Recovery)

The required file is this:

recovery.zip Wave v971-v972 

To install it:

  • Unzip the file to a folder on your hard drive.
  • Connect the console via USB, with the USB Debugging option enabled
  • Open a window system in the same folder where we unzipped the recovery
  • Run these commands:

    adb push recovery.img / mnt / sdcard

    adb shell

    its

    cat / mnt / sdcard / recovery.img> / dev / block / nandg

    sync, sync, sync

    exit

    exit

    adb reboot recovery

With this, the console will reboot in recovery mode, and VERMOS in place the new CWM running.

To move, use the volume keys.

To select, use the Power button

Source: XDA Forum 

Pros, Cons and Upgrades 

As you can tell so far, the console has several positive points that are interesting to consider, but also some other that the manufacturer should improve so that your product has a success as Android gaming device.

Then leave a list of what to me is most relevant to the console.

Pros 

  • Quad-Core, which, although not exceptional performance system, if you notice it is a Quad-Core and handled with more ease than other alternatives Dual-Core
  • Low Consumption. I believe that your use of the battery system is quite “measured”, considering that is a Quad-Core CPU with 8 cores for the GPU
  • Display. It is definitely one of the strengths and probably one of the reasons why some users end up purchasing this device.
  • Bluetooth Built. Finally a bluetooth module and device that uses one of his most coveted is connect the console with controls in general (Sixaxis in particular) and should not be investigating or waiting for the scene to generate a solution to do so.
  • Measured temperature. This may change in the future, but for now, and according to the tests I’ve done the system (which are many), I have noticed that the system is too hot (or at least not heated more than other systems I tested)
  • D-PAD Real. Although the D-PAD console I’ve tried have problems (most likely due to the use in exhibitions and ended up giving a piece), whichever D-PAD is a very actual to consider.
  • KeyMapper with a little more work. I will consider as a good point that the manufacturer has chosen to dedicate a little bit of effort to present a more intuitive solution and showy KeyMapper the user, although this does not imply that it is a good alternative, simply highlight the interest of the manufacturer to provide a tool at least stand with respect to that seen in other manufacturers.
  • The way back of the device allows air to circulate behind, which directly or indirectly impact in helping to keep the device ventilated.
  • Adding Vibrators. A very in favor, as many emulators and games incorporate feedback and this translates into the use of these absorbers (the emulators themselves have option to emulate a console command, using the vibrator for feedback systems)
  • Front speakers. Although the quality is not outstanding, they are facing the user is a very to consider that does not involve turning up the volume to hear well the media or games.
  • 2GB Ram. Very important from my point of view, since they allow the system to be more loose and, therefore, be more fluid in general.
  • Internal 16GB. Another point to consider. I agree with that 16GB may not be enough, but now you can consider leaving the internal memory (these are actually 16GB 12GB free) and sdcard, and this does not do “swap” of the mounting points, usual thing Android console any other to date.
  • Separate mount points. internal memory is in “/ mnt / sdcard” and external is “/ mnt / extsd”, which if necessary make changes to the mounting points for change, it is relatively easy to do.
  • 5Mpx rear camera with autofocus. Finally Android console comes with a camera worth!, Which although not the best camera, at least I can count on her to take pictures “decent” should have no other choice (camera, mobile )
  • I will consider as a positive that these days I’ve been testing the device, I have not had any major crashes or strange behavior (beyond which I caused myself), so I think that the system generates is stable (though obviously very improved)
  • D-PAD and Left Stick are separated (only using the mapping)
  • There is significant overlap in the gaming buttons (only Select and Start, and combining these with the other buttons, and these combinations are very strange, so are not considered serious)
  • Apparently the D-PAD corresponds to 4 real digital buttons (buttons are not working analog and digital)
  • Double audio output to connect 2 headphones / earphones.
  • HDMI with good response and very little lag.
  • MicroUSB connector firmly. No loose cable if the console is moved accidentally.
  • The screen has no physical borders in relief, so it can access the whole surface including edges and corners.

Cons 

  • The main problem is that the console does not have an interface / driver to talk to real joystick controls. This takes a lot of compatibility with games, and constantly forced to use the mapper.
  • Based on the foregoing, does not have an interface / driver Joystick implies that the analog sticks can not be used by the system, so the only way is to use the mapping tool.
  • The mapping tool has problems answer. Sometimes I made movements or pressing buttons, but the mapping tool does not correctly record and therefore this does not make the touch screen.
  • The mapping tool is capable of mapping and Select Start
  • Can not be mapped directly some controls (like buttons within an emulator), and use the mapping tool for the rest (such as sticks). O is active for all controls, or is not active.
  • The mapping tool does not correctly record all events of the sticks. If you move very smoothly, you can reach the edge of physical movement (the stick), without the tool to register.
  • There is no way to save profiles of mappings, so you have to be constantly setting the game to use the controls.
  • Lack of L2 and R2. I think the console design permits the inclusion of these controls.

By improving 

  • The starting urgent improvements incorporate a joystick driver in the system, to improve its compatibility with aplications.
  • Improved mapping tool and resolve the problems identified, which although now operates basic lack many things to correct and implement.
  • Add profiles to the mapping tool. It is basic and necessary.
  • For the next version of the console (if any), minimum L2 and R2 should add at this point is basic and almost standard.

Conclusion 

When I got the device, I had formed an idea about it and what to pay (as anyone who had read news of it), but to start using the first few days and see that he did not make good, I must admit I was quite disappointed.

Then when I solved the performance issues (basically changing the governor), was like having another console. In one sense this happened to me was right, because my prospects down and I could scan the device more peacefully and, most importantly, with a critical eye (in my opinion) I think it has served to make things good and bad This device, of course, not going to be perfect.

The device has the elements necessary to repeat the success of other devices such as JXDS7300B (console it is impossible not to make comparisons), but for this to happen it is necessary for the manufacturer to get involved with the scene and provide the tools necessary to produce much needed custom firmware, and generally provide improvements and optimizations that are not in the original firmware, and it is precisely this type of improvements that take the potential of these devices, and what users want in general.

Important point is to highlight the absence of a driver in a position to handle the controls, which although allowing use “decent” in the console to enjoy games and emulators android in general is not enough. After my experience with my JXDS7300B and development cooperation Tincore driver, and especially to experience first hand the significant improvement obtained by the device through this driver, from my point of view is almost like driver needed in this console. I understand that Tincore are interested in helping implement your driver on this device, and it all depends on the manufacturer to have the tools to do this implementation.

In short, I think if the manufacturer knows how to manipulate the point where it is located, can have a device that becomes really interesting, even for those who already have a previous alternative, since the incorporation of this console regarding alternatives are quite interesting in themselves, but the weight of the Scene will be a lot (and I remain long at this point), because without that support, the device might pass unnoticed like many others before him.

Personally I like the console, and I would see movement around her.

Final Words 

I hope this review has been especially informative, which is the goal that I have written.

From now apologize for having taken so long to write it, but I tried to be as thorough as possible with respect to the testing I’ve done, and that is about all you can say about a product before its release can do much to for or against, and therefore I have taken this article seriously, to be as objective as possible in their analysis.

Understanding that is not yet on the market and therefore I am about the only current source of info on this device, any doubt or proof that you have with the console (as far as you can) try to solve it.

I have done many more tests and I have documented (movies), but I have an Internet connection so slow that life takes me upload any video, so I’ve only posted in this review the videos that I have available. In my channel may raise more videos these days.

Zalu2!

IBenX – First Impressions

First Impressions of IBenX

Note

 

This artice is a rought translated version of the original o my blog. Most probably there may have errors on my translation, but hope the main part of the article can be read and understand.

This article is NOT A REVIEW , but only my my initial impressions about iBenX console I’ve tried.

Please, you have to keep in mind that as I said these are initial impressions of this product, and I will write a proper review in some days, and is possible that i can change my mind about any of the points that can comment below, and I’ll have more time of tests to get a better idea of the overall device.

Possibly use the console JXDS7300B, and occasionally the Archos Gamepad to compare some aspects of this console.

Before…

Before commenting general and technical aspects of the console, I want to mention a problem I’ve had with it when I received it, is that the console would not start at all.

After researching for some info, in case it was sotware problem, I decided to open the device to inspect inside and I found that a belt data disconnected.

This belt data that connect the section where is volume controls and power of the console with the SoC of itself, was subject to the battery via adhesive tape (the yellow tape on the image above).

The problem with this is that the battery is not fixed within the device, and with a strong movement could move a few millimeters (i counted 5 milimeters of margin), and this was enough to make the belt data get disconnected on any time.

I reconnected the belt data, and I used to put a makeshift fix, adding some plastic foam in the battery space, so this stay quiet permanently.

Once fixed this problem, I could turn on normally the device.

I want to remark that the device I tested is not part of a production batch, but is one pre-sale (final prototype if we want a name, or pre-production), and quite possibly this kind of faults are not present in the final product (or at least that’s what I want think)

General Product Quality

The device corresponds to a sample that actually looks to have been used previously, so there are some general signs of wear, but nothing very noticeable to the naked eye. I mention this to make it clear that I don´t have been able to test the device as it should be factory as, and not having a firmware and try to install from scratch, I rely on the settings and installed programs so others may have done in the device previously. (Not sure if there is any program that can down the system performance, etc..)

About the chasis, the device finishes generally appear correct. If we compare with the JXDS7300B (whose comparison is almost obligatory for this article) I can say both products are very similar in overall external quality.

On the buttons and controls

First, the controls have a driver’s own, and are not recognized as a standard joystick by the system, which has left me a little discouraged, because it forces me to use the onscreen mapper to use the analog sticks.

ABXY buttons have a correct touching feel, are soft and well pressed. Here the first detail to comment, is that the controls layout is:

__(Y)
(X) (B)
__(A)

when normal to see in these consoles is:

__(X)
(Y) (A)
__(B)

Then, testing with key bindings, I saw that the controls are configured in this way:

X=BUTTON_A
Y=BUTTON_C
A=BUTTON_B
B=BUTTON_X
L=BUTTON_L1
R=BUTTON_R1
SELECT=BUTTON_SELECT
START=DPAD_CENTER
BACK=BACK
HOME=HOME
MENU=MEN

All this is what is interpreted by the driver of the machine.

Now, thanks to which I am participating in Tincore tool for mapping testings, I loaded the tool on the device and I found the following control scheme that actually interprets android.

To explain a bit on that is this “map” controls have arranged more or less in the same physical position on the appliance, and according to that we can understand that:

  • The left analog stick, no driver interpretation own mapping tool console, is interpreted by the system as 4 buttons (F1, F2, F3 and F4), which for the system is a digital iterpretación .
  • The DPAD is interpreted correctly by the system as a DPAD (standard configuration)
  • Select corresponds to the 2 key
  • Start button 3 corresponds to
  • X Corresopnding to A
  • Y Corresponds to C
  • A Corresponds to B
  • B Corresponds to X
  • 1 Corresponding to Left Trigger
  • 7 Corresponds to Right trigger
  • 4 Corresponding to Back
  • 5 Corresopnding to Home
  • 6 Corresponding to Menu

The right stick does not exist for android (mapper needs to be used)

For a normal user all of this actually is transparent, the system interprets each of these buttons / keys on its equivalent to be used by the system (when key “4″ is pressed on the defined internal keyboard, the system actually interprets this as a “back” key)

With all this it is clear that the system has NOT implemented a real joystick for the controls, which is not necessarily bad, but quit compatibility of use with applications and games that have native support for them. In other words, and doing a comparisson, if you use Archos Gamepad or JXDS7300B (with tincore driver), games such Shadowgun will work proper and use directly the analog sticks (both of them), but in this device the user MUST use the mapping tool to get this game to work, and of course the best way to get this game to work, is directly with a joystick support, not touch screen because is less responsite. (joystick driver ALWAYS be faster and have less input lag than on screen controls activated by mapping tool that translate the hardware status to touch emulation)

DPAD

The DPAD is separate from the sticks, but most programs recognize the DPAD and LEFT STICK as the same input control (DPAD). To use them separately is necessary to use the mapping tool program that includes the console. (Or any alternative as Tincore Keymapper)

The DPAD is comfortable, although the sample sent to me to test have a problem, is that when pressing DPAD Left, often pressed DPAD Up also getting unwanted movements (like jumping in fighting games, or inability to perform electric uppercuts in Tekken, to give known examples). I assume it’s a problem specific to this sample and not something generic.

Analog Sticks

About the analog sticks, I expecting something a little better in the quality of them (give a feeling of being of very good quality images we’ve seen so far), but they are the same as those held by the JXD. The mushrooms are rotated (not fixed) and in general have a problem, and are not fully centered with respect to its place in the console, although this may be due more to it being a pre-sale device (a prototype phase beta so to speak) rather than a generic problem.

Both sticks are analog, but as I said, the only way to get the analogue behavior is using the mapping tool.

Just like that as has happened with other devices, the right stick is not mappable in games or emulators directly (again, you must use the mapping tool to get this to work)

About the Mapmaker

 

The mapper of this device is fairly “intuitive” and give basic support for most applications with touch interface, but not enough for many titles.

The left stick have a problem is that if you move too slowly, the mapping tool (or driver?) Does not correctly record this movement, and may even move the joystick fully and that these movements are not registered by the system (see video below, the first part i show this issue).

In another hand, the right stick behavior can be changed in the mapper, among Stick mode (same behavior as the left stick, doing on screen touches like a virtual stick), or “view” mode, and that is a constant movement of a pointer on the screen from the center where it has become the stick, to give you direction, having 2 different behaviors:

1 – If you reach the top or bottom, it does not follow the pointer up or down and remains in the corresponding edge (the bottom edge of the bar does not exceed android)

2 – If you get to the side edge, the cursor returns to the center of the movement and continues in the same direction. (This serves to generate continuous movement when we turning on a FPS game, doing circualr movements around)

Given the above behavior, I tried directly a game that is not compatible with this movement, and I find the first issue of implementation of the tool.

Dead Trigger: Sliding a finger across the screen, when you get beyond the half of it (to the left) the game is not responding properly, stop the camera movement.

(http://www.youtube.com/watch?v=VVyQWzH2M0M)

(Video showing the two problems mentioned above)

As I suspected, the game when using the mapping tool stops rotating when the touch screen virtual gets the half of the screen, so support for this game is not complete and you cannot enjoy it properly.

Besides the above mentioned, there is another “problem” associated with the mapper, is that there is no possibility to map Select and Start keys. I consider this an important point, since the console already comes with fewer keys less than its competitors (lack of L2 and R2), so that also is not likely to map other keys that are part of the game interface (select & start).

Wireless

The wifi antenna sample sent is not very powerful, but enough for a room or two away from the router.

Bluetooth

The Bluetooth module works perfectly. I put a headset / bluetooth headset to listen to music while I write this, and I have not noticed major problems in playback, except , as the WIFI is turned off when activating that completely changes the experience, because in the time that the wifi module needs to communicate with the router, bluetooth communication is interrupted, so that the music is no longer heard fluent, even going to stop completely.

I will do more testing for the review, such as connecting bluetooth controls and see how they behave with the console.

Speakers

They are front and have good volume, but I detectad a “problem”, is that the right speaker has more strength and more bass than the left. I do not consider this a real or big problem, because generally these devices are used with headphones / earphones or a system connected to TV/screen/monitor.

Slot microSD

The sample sent is a problem with the microSD slot, making it difficult to insert or remove a card. The slot for the microSD is inserted deep into the slot, and therefore must have very long nails or some element that help us insert or remove the microSD.

Screen

IPS Panel, just turn on the console is felt and appreciated very nicely. For those who have had occasion to try other alternatives android consoles, know very well the type of screens that mount and qualities of vision we can get, and generally are low. We can say that in the case of this console has taken a quantum leap in this section, and we hope to become the standard for future devices of this kind.

Camera

A pleasant surprise I have taken with this device, is that the mounted camera with autofocus! The camera is 5Mpx and photos you take are much better quality than other products I’ve tried on other devices (without autofocus).

In the review i will do more testing about this to show the quality of the images captured by this camera.

Vibration

The device incorporates a vibration mechanism, although it is quite soft, complements quite well the whole. (is not usual that this kind of devices come with this feature)

Summary

If we take as a basis the current device, such as the JXDS7300B, we find the following important differences that can be seen at a glance:

  • Adding internal bluetooth module.
  • IPS Display
  • 5Mpx camera with autofocus
  • Vibration
  • Quad-Core CPU
  • 16GB of storage (12 real)

 

Usually i never comment pricing about devices, but in this case I’ll make a little comment, which is that if we consider a JXDS7300B is around 110 €, and this new console is around the 150 €, the difference of about 40 € I think not exaggerated to get all the improvements in features of the machine.

I personally as a top for a standard device of this kind to give new and updated technology, should not exceed 150 € (price that somehow established by Archos when launched its Gamepad). I think for the same price that many paid for the Archos (some time ago), would be better expending in purchasing this device, since it has direct improvements, such as adding bluetooth, ips panel, quadcore, caliad better camera, etc..

Now, there is an important point and it is difficult to calculate in monetary terms, is that the console JXDS7300B has great support from the scene, which had provided more of a custom firmware and controller driver that manage to get a device much more usable  than the machine out from manufacturer, that usually manufacturer firmwares or controller implementations always leave much to desired.

Conclusion of this first contact with the console

Based on what I could try so far (less than 1 day of use), I think I still have many hours of testing and game for me with a complete and comprehensive review of the device, but a priori think that this device can be a android console good alternative, although is evident is not perfect, and will depend (in major part) on the relevance that can give the scene to put their focus on this device, to become popular.

As a first observation to the manufacturer, the device  URGENTLY NEEDS A JOYSTIC DRIVER, something that is much more suitable for use in games. They (the manufacturer) have focused a lot on touch support, but not enough that the tool is buggy, and that is almost mandatory for a device of this kind have an interface / joystick driver built into the system, instead of a private/specific driver to talk with the hardware.

I’m dedicating myself to the test for write an appropriate review, as I repeat that this article IS NOT A REVIEW but merely a first impression of the device, and perhaps in the course of testing I’ll be doing these days to change my mind about any of these points. May be you get the impression that the device is bad, but is not really. Please wait for the review for a complete list of features, good and bad points of the device.

Please consider this as a rough guide on the device, and in any case as definitive information thereof.

Zalu2!

Skelrom V1.0 & ClockWorkMod Recovery (CWM) released for JXDS7300B

And Skelton did it again!.

Skelrom JXDS7300B & ClockworkMod v1.0 

Source and update the information in this article 

The original article (in Spanish) is in my blog .

For updates on this article, I suggest visiting one of the links above.

The threads which originally published this information, of which I have taken part in generating this entry are as follows

Skelrom v1.0 (Forum on Spanish English )

ClockworkMod Recovery (Forum on English )

For direct inquiries and information regarding these issues, I suggest posting in the forums mentioned.

Introduction 

As some of you know, the last time I’ve been helping to try some custom roms being developed for the console JXDS7300B, and of these, which is the best feature has finally been released.

Led by Skelton, known as the android console scene for his series of custom firmware that greatly enhance the experience of using these devices comes the (long awaited) Skelrom custom firmware v1.0 for JXDS7300B, and to make a summary, I copy and paste part of your readme.txt

Key Features: 

  • Based on the latest stock firmware (v1.3)
  • All applications and Chinese emus eliminated Gamex becomes a user application and system
  • Improved Google Play almost all apps should be no problems
  • And zipalign Deodex. (Makes auto-zipalign on every boot if necessary)
  • Fix for q emulators were not consistent and improved the compatibility with gameloft games (Nova 3, Modern Combat 4 … etc)
  • Includes SetCPU XDA donation version installed with default profile.
  • Fixed problem with ac3 and dts codec in hardware mode with mkv files, so no more noisy sound every second with these codecs.
  • Support for uinput
  • Battery percentage shown
  • Support for init.d scripts.
  • Improved build.prop to improve the consumption of the ram, screen response, etc …
  • SetCPU donation version installed profile series.

The ROM does wipe automatically, this means you will delete all data you have on the console (quiet, only the data from the console and from the internal memory. Microsd will not sound) so keep that you want to keep your data before installing the rom.

Installation: 

  • Unzip the downloaded zip to the root of the micro SD.
  • This should give you the following files in the SD: Factory_para_update_aml, update.zip, uImage_recovery
  • Turn the s7300B JXD recovery mode with Power + menu and wait for it to finish the whole process

Considerations: 

In this ROM, or future (if any) will not be included payment software, to avoid licensing and distribution problems.

SetCPU version is the version of donation and the author’s permission to include it.

The default speed is 1.32 ghz, you can climb to 1.5 with another kernel included in the extras folder. or using SetCPU. Note: You can also directly upload speed with SetCPU without flashing another kernel (tested by me)

The kit includes the following extras:

Kernel1500.zip – (It is not necessary, as mentioned above, but if you want to try flashing this file from recovery if you put 1.5 ghz)

Kernel1320.zip – To return to 1.32 ghz

SWAP_ON: This file will exchange the internal and external memory, so that the external is / sdcard / and internal / sdcard / external_sdcard /. Thus keep in mind that if you’re removing the microSD disassembled the inner well.

SWAP_OFF: SWAP To remove the console and put the partitions to their original state.

More specific instructions in the Extras folder to install these files.

About SWAP_ON / SWAP_OFF ??

This method works without problems, but had some strange behavior with large capacity cards.

Some cards of 32GB, and (to my knowledge) all have 64GB a problem starting the console, and is not properly mounted at boot android. If so, how to solve this problem is to remove and re-insert the microSD slot is mounted correctly.

This has a parallel problem. In the event that not mount properly at boot microsd system will not generate the / sdcard / external_sdcard, this means that when we mount the microSD manually in the system properties see “duplicate” information from the microSD in external memory, and can not access the device’s internal memory.

Therefore, if you do not mind losing some Gigas 6 and we have available in the internal memory, microsd have a large capacity, then uses this system. If not the case, then I suggest using the traditional system or GL2SD DirectoryBind to link content to external microsd.

In addition, there is possibly a problem when trying to display the memory capacity (storage) and system settings are closed. For this case, simply create the folder “external_sdcard” on microsd to system settings stop close (fail stop)

ClockworkMod for JXDS7300B 

In addition to custom firmware, has launched a fully functional version of ClockworkMod for JXDS7300B. Skelton Besides having worked in this port, we must thank the real creator of this custom recovery, Christian Troy, and thanks to him and his help has been fully carry this Recovery, which for those who know him know the importance , is that you can do with nandroids complete the device.

What’s a Nandroid? 

Basically, it is a byte for byte image of the contents of the flash device, and turns in a file, which can later be retrieved the system, programs and settings that we had when generating the nandroid.

Furthermore, this method allows the creation and distribution of custom roms, without preparing kitchens dedicated to the device, or in other words, anyone who wants to dare can generate your custom rom without complications. Yes, watch the personal settings that can go in the file, because this nandroid saves everything from the name of the wifi we have at home, so we use google key to enter the market.

Features of this version of CWM. 

Unlike what is normally seen, this CWM is started directly from a microSD, because for security reasons not flashing in the device (this recovery partition is larger than the device, and may generate a full flashearla brick) , but it’s almost better, which means that the device runs with its serial Recovery unchanged, and we can boot a custom recovery from external media.

For more information CWM, suggest looking at these threads

In Spanish, in gp32spain 

In English, OpenHandhelds 

and samples, a video where some of this work ahead

 

Final Words 

That said, we’ve been testing this custom for a few days, looking for bugs and polishing (well, skelton in this case) as best we could, and I think the result is significantly better than the official firmware for JXD offered.

I hope (hope, will speak on behalf of the “team” has been working on this custom) firmware that will be useful for owners of a JXDS7300B, and henceforth we await that follow JXD releasing firmwares that effectively fix problems that have been detected in the device.

Downloads

Skelrom for JXDS7300B v1.0
Download:
http://www.mediafire.com/download.php?3l3g44wdcb439ti      Part 1
http://www.mediafire.com/download.php?tz5y12csnfno4q5      Part 2

Mirrors:
https://docs.google.com/file/d/0B6JKf-QJv2KAa3M2aGh2Y1RzZUE/edit    Part 1
https://docs.google.com/file/d/0B6JKf-QJv2KATWFMYUc2QTQ0S3M/edit   Part 2

ClockWorkMod for JXDS7300B

Download:
http://www.mediafire.com/download.php?z23ml62lb0b2owb

Mirror:
https://docs.google.com/file/d/0B6JKf-QJv2KAWGYzSnZucy1CNlU/edit

Tested games

This list contain a preliminary list of games and emulators tested with this version. This list is only for reference and don´t pretend to be an updated list of games that run on this firmware.

  • BackStab
  • Call of Duty Blacks Ops Zombies
  • Dead Space
  • Dead Trigger
  • Draw Race 2
  • ePSXe – Crash Bandicoot
  • ePSXe – Ghost in the Shell
  • ePSXe – Guilty Gear
  • ePSXe – Marvel Superheroes vs Street Fighter
  • ePSXe – Tekken 3
  • Fifa 12
  • Gangstar Rio
  • Great Big War Game
  • GTA 3
  • Jet Set Radio
  • Mini Motor Racing
  • Modern Combat 3
  • Modern Combat 4
  • N.o.v.a. 3
  • N64oid – Conker’s Bad Fury Day
  • N64oid – Killer Instinct Gold
  • N64oid – Mario Kart 64
  • N64oid – The Legend of Zelda Ocarine of Time
  • Naught
  • Need for Speed Most Wanted
  • nullDC Alpha *
  • Order & Chaos Online
  • Rayman Jungle Run
  • Shadowgun
  • The Dark Knight Rises
  • Wild Blood

* internal test. don´t ask for links or videos.

Zalu2!

[REVIEW] Console/Tablet JXDS7300B GAMEPAD 2

Note

This is a google translated version of the original article, and may have some translation errors.

Use of this review 

The Author allows to use this review, either by copying or referenced link to anyone who wants it, with the only condition that remains the author and a link to the original source of this review, which is cited in the following section .

Source and update the information in this article 

The original article (in Spanish) is in my blog .

For updates on this article, I suggest visiting one of the links above

Introduction 

JXD is a company that for some time has been providing gaming solutions based on Android system, but in all of them there is always some detail that do not give the key to presenting a product that can be considered a complete solution for Android games and especially for retro-gaming (emulation of old video game systems), and that with this console have nearly achieved, and that the product is not in general have a problem with your hardware, but this time the problem centers on the device software, so it is in the hand of the reach JXD make this console a top product.

But do not get discouraged, because the probability of getting a product that meets the most important requirements of any gamer are high, and in my opinion, the problems presented are completely solvable by software, but yes, this solution must come from JXD and his support team, as much as to tip the Android scene on this device without the system fonts (which usually JXD nor any other company like that are common to release) is very difficult, if not impossible, for a “cook” by very talented as achieve solutions.

JXD should be aware that this device has a before and after in the development of your product, and therefore sit (or should form) the basis of the following products that decide to launch.

JXD is now targeted by many people, even users who had never heard of it, and it all depends on how to respond to address the identified problems which get a significant amount of users and consumers of their products.

This review, like the above, try to make the product-centric as such and is not intended as a comparison with other products, but it is clear that given the current situation that has arisen lately for such products, comparisons with its closest (and only) competitor (Archos Gamepad) sometimes be impossible not to make them, but I want to make clear that in case of making such comparisons are simply to plot a difference, and not intended to solicit directly which alternative is better or worse. For this, I hope to write an article dedicated to both devices, to compare and help those who read it to draw their own conclusions.

For my part, I sincerely hope JXD achieve respond to the problems identified, and thereby dispel doubts about whether or not a serious company that cares about the service offered to customers, and not just a company concerned only to sell their products.

Since this article JXD invite (just as I did with Archos on their Facebook page), if you want to contact me to comment that I’ve been collecting suggestions to implement in your mapping tool and the system in general.

Contents of this review 

  • Unboxing and package contents
  • Description of Device
  • Specifications
  • Tests (Benchmarks)
  • Official firmwares and custom firmwares
  • General System Performance
  • Performance in games
  • Performance emulated games
  • Battery
  • Pros, cons and improvements
  • Conclusion

Unboxing and package contents 

 

 

 

 

The box where comes the hard cardboard tablet is suitable for the transport of the tablet, but will often require additional protection in the face of the tablet shipment requiring a long trip, to prevent the tablet screen (which is looking towards the top of the box) received a blow and may damage it.

The sample sent presents a special coating to the tablet, which is that people Willgoo paid particular care in this respect, wrapping the console inside the bubble wrap packaging to provide extra protection (which in turn, is included within a carrying case).

 

 

This has meant that the inner packaging is not the original, since they have removed the cardboard divider inside, to make room for packaging (bubble) of the tablet.

I assume this extra package applies to all consoles that are sent.

The packet sent consists of the following elements:

 

  • Console JXDS7300B
  • Thin pin charger with European standard plug
  • USB Cable / OTG
  • MicroUSB data cable to connect to PC
  • Instruction Manual (Chinese / English)
  • Headphones / Headsets
  • Screen cleaning cloth *
  • * Carrying
  • 8GB MicroSD Class4 **
  • Screen saver installed on the console ***

* Items included in the store. Do not come in the standard package.

Card ** promotion included as the first units sold, the store included.

This protector *** apparently not part of the standard delivery. (Do not know if the sample sent only comes with this protector)

 

 

The device, and come in a plastic bag to keep dust and moisture, the screen has an extra shield from the factory, to be removed in order to use the device. This protector is removed by a blank paper tab can be seen in the image.

 

 

Furthermore, the rear is protected by a transparent film (plastic) to avoid friction marks on the manipulation of the device.

Device description 

Front 

 

  • Front Camera 0.3MPx
  • Left Analog Stick
  • D-PAD
  • Out left speaker
  • LED indication functions (WIFI, AC connected, On)
  • Screen 7 “(capacitive, multitouch 5-point touch)
  • Right Analog Stick
  • Action Buttons Y, X, B, A
  • Exit right speaker

Top View 

 

  • L1 and L2 trigger
  • Connector Charger
  • Puerto MicroUSB
  • Puerto MiniHDMI
  • Plug headphones / earphones
  • Trigger R2 and R1

Left view 

 

  • Vol +
  • Vol-
  • Power
  • Reset hole

Right Side 

 

  • Start
  • Select

Bottom View 

 

  • Microphone
  • MicroSD slot

Rear View 

 

 

On the device 

The first thing that draws attention to take the console is its weight, which is that after using for some time be other devices lighter, it is striking the weight of this console. It’s not too heavy, but if it is true that low quality products of Chinese origin (Tablets, for example) are much lighter.

The sample sent is matte black, which is very much appreciated and are not marked fingers or have glitter on its surface, which might disturb or distract the user.

The finishes are quite good in my opinion. For those who know or have had a chance to use the previous model JXDS7100 / B, most likely agree with me that in materials and finishes look so good and gives a good impression. For this console diichos and finishes remain to be improved.

On the 

It has outstanding quality, has a small viewing angle and brightness is not very high, so that those devices are used to dealing with IPS panel will notice right away, but in my opinion the screen is enough and sufficient for what is a playing device. In general, the use of the screen will be in front of the tablet, and we rarely see from the side at an angle to the screen, so viewing angles should not affect us.

 

 

Detail screen edge JXDS7100B model

 

 

Detail screen edge JXDS7300B model

One thing to mention is that, so far, JXD products (excluding tablets) generally fit the screen on the devices so that they always have an edge with some relief and that becomes very annoying if you need access to the edges and / or corners of the screen with your fingers.

On this occasion, have softened the edges that face the screen, allowing easier access to the edges, but still an annoyance existing edge and it would be much better a screen without border between screen and chassis / frame Console and implements PSVita on your screen.

On the 

Having tried previous devices JXD, knew they could generate good quality products. Such devices are’ve always used the JXDV5200 and JXDS7100B. Both devices have very good controls and buttons, especially ja JXDV5200, which in my opinion was the best console type PSP / PSVita of which I tested (at the controls).

 

 

Comparative sizes of action buttons and a PSP S7300B

In this console it shows they have taken great care in such detalels, since the action buttons in the same (X, Y, B, A) are similar to solutions touch more known and famous as the Sixaxis / Dualshock or like. The pressure is comfortable to hold and very good response. There is no sound annoying and typical “clack” with other products, and is without opening the console it shows that below is a fairly smooth membrane using the buttons.

A very positive point is that the buttons in the tests that I could perform have not found evidence of overlapping buttons (ghosts, wrong answer pressing several buttons at once, etc)

To illustrate this, I used a program that touches on the screen and, in conjunction with the mapping program, I’ve done this test:

As you can see, there are no problems when buttons are pressed simultaneously. In this test, I pressed the buttons A, B, X, Y, L1, L2, R1, R2 and I’ve moved the stick and the d-pad at the same time, and the console properly responds to everything (I could not try Select and press Start at the same time that I was unable to perform the test, but I think this is enough to remove overlapping)

We also have to note a point that I could end after this test. The device has a capacitive screen five simultaneous touch points, but the driver has no problem simulating all touch points that are needed, that is, in the test I have become to or simultaneous touch points (buttons, triggers and the point of the D-pad, which in the case of the console could be two contacts, but in the screen 1 is represented as a single point pressed)

This rule also some kind of problems in games that have overlapping buttons mapped, and we press a lot at once (more than the 5 naturally supported by the device). Examples of programs that will run efficiently, we emulators (mainly), we can set all controls virtual physical buttons, and have the assurance that the system can respond appropriately when pressed several buttons at once.

On the triggers 

Some time ago I suggested a way to implement L2 and R2 triggers in standard models of consoles so far we were used to seeing

 

 

In the picture above, based on a YINLIPS YDPG18 (or similar) proposed adding two buttons at the top of the console, next to the triggers, so that with the same finger was feasible to manipulate the buttons, and is that as he could see was quite feasible to play that way.

Well, not if the consequence of this (not necessarily been the case), but JXD has implemented a very similar idea in this console, adding double triggers on each corner of the device.

Some users on forums have told me that the position is uncomfortable to play, but after play some titles for some time, I have come to the conclusion that they are actually quite comfortable, because when you are actually playing in the console (this or it) is easier to find that users are curved indices and perched on triggers, that following the surface of the console or command with the edge of the finger.

Long ago some people had occasion to consider the possibility of adding triggers to JXDS7100B model, and we JXD responded that the decision to launch the console without triggers was because in practice these were very uncomfortable trigger to use the tablet, which analyzed (and testing) the tablet effectively forced much the position of the hand and tired over time, but thanks to the new distribution that have made the controls, especially the analog (which are generally the most used) , the final position to have the console in your hands and use it normally do much more comfortable and easy to reach and use the triggers of the same.

Possibly using the D-PAD + Triggers now be a little more complicated, but the alternatives analyzing existing game on Android and emulators, use the analog will be more than enough (and comfortable) for most of them.

For my part, I think it was successful the new distribution of controls for this device 7 ”

On the D-PAD 

The D-Pad is one condition, no separate buttons or alternative solutions. It’s a cross, as they are (and should be) the D-pad controls most famous and “serious”. It is very comfortable and very responsive to touch.

In the case of sample sent, has some difficulty pressing the counterclockwise direction, but I assume it’s a matter of the device is new, and will soften with use.

The cross of the D-PAD is a little bigger than normal for other devices, but to be a cross, almost all the same size. The important thing is that it is a D-PAD conditions.

 

 

D-PAD Comparison of PSP and PSVita

 

 

D-PAD JXDS7300B

The feel is very smooth. Some people may find it too soft at first might trouble, but like everything else, is a matter of habit, and this particular pad will be easier to get used to other pseudo-dpads fomados by 4 buttons.

analgócios Sticks 

We reached unod aspect that has generated more expectation this product.

As I said at the beginning of this article, JXD has long been on a sort of trial and error to see if they find the device that meets the demands and needs of consumers, and therefore generates much excitement whether JXD finally launched a device with real analog sticks, and if the left analog is linked or not with the D-PAD, and that this is the eternal problem that users of these consoles have been found since the existence of these products, as manufacturers launched products with the stick and the D-PAD linked, duplicating functionality, with the excuse that this was true for users decide to play with, it was for convenience, but never were raised that they had these two features separate controls.

After much discussion on the subject (in both forums, such as emails and other means, or intermediaries), JXD has begun to understand the user requirements and has been raised to provide a device that would meet these requirements … but the result was halfway.

The good : First, the actual analog analog actually are (you can move the stick and get a definite answer for a range of values, not just by a movement of pressed or not)

In the video below I show in a fairly simple answer to the sticks corresponds to a real analog response.

[Video=youtube; sqqtb_YH6-0 & fs=1 & source=uds "/>

In this test, I have enabled the option to show the highlights of the touch screen so that, by the mapping tool JXD, show happens on screen when I press or interact with the controls.

In this case, when I move the left stick, you see that I can move the touch screen within the range of action of the stick-defined mapping tool. For it to be a D-PAD (a digital stick), simply show a direct movement between the center of the virtual D-PAD and the edge, unable to keep touch between these two points.

[B] The downside [/b]: JXD not implemented in the analog sticks mapping tool, so it can not be assigned to its interface. To fix this (hopefully temporarily) and for the launch of the console, my impression is that they have implemented the mapping tool already operating in their previous devices (which have no analog support) and have been the JXDS7300B, adding R2 and L2 buttons, and to give a partial support, have made the tool interprets the same way as the left stick with the D-PAD, obteninendo the same result as in previous devices, this is a D-PAD Linkeado , so you can not assign digital control D-Pad and Left Analog Stick control separately in games or emulators like Mupen64, which has native support for analog, but when you deploy the program means that is depressing the D-PAD, as their response to the emulator is the face of a digital control.

I guess until they are implemented inthe analog controls mapping tool, we will continue having this problem of duplicate functionality controls (D-PAD Linkeo with the left stick)

In the video below you can see how, using the onscreen controls Mupen64 emulator, and JXD mapping tool, you can make Mario (Super Mario 64) can walk “on tiptoe” normal walking and even running, depending on how hard you tilt the left stick.

In this test, I have enabled the option to show the highlights of the touch screen so that, by the mapping tool JXD, show happens on screen when I press or interact with the controls.

In this case, when I move the left stick, you see that I can move the touch screen within the range of action of the stick-defined mapping tool. For it to be a D-PAD (a digital stick), simply show a direct movement between the center of the virtual D-PAD and the edge, unable to keep touch between these two points.

The downside : JXD not implemented in the analog sticks mapping tool, so it can not be assigned to its interface. To fix this (hopefully temporarily) and for the launch of the console, my impression is that they have implemented the mapping tool already operating in their previous devices (which have no analog support) and have been the JXDS7300B, adding R2 and L2 buttons, and to give a partial support, have made the tool interprets the same way as the left stick with the D-PAD, obteninendo the same result as in previous devices, this is a D-PAD Linkeado , so you can not assign digital control D-Pad and Left Analog Stick control separately in games or emulators like Mupen64, which has native support for analog, but when you deploy the program means that is depressing the D-PAD, as their response to the emulator is the face of a digital control.

I guess until they are implemented inthe analog controls mapping tool, we will continue having this problem of duplicate functionality controls (D-PAD Linkeo with the left stick)

In the video below you can see how, using the onscreen controls Mupen64 emulator, and JXD mapping tool, you can make Mario (Super Mario 64) can walk “on tiptoe” normal walking and even running, depending on how hard you tilt the left stick.

[Video=youtube; Vv1cLxStYdY [/video]

I guess until they are implemented inthe analog controls mapping tool, we will continue having this problem of duplicate functionality controls (D-PAD Linkeo with the left stick)

In the video below you can see how, using the onscreen controls Mupen64 emulator, and JXD mapping tool, you can make Mario (Super Mario 64) can walk “on tiptoe” normal walking and even running, depending on how hard you tilt the left stick.

has uploaded a video on your channel [/url]), so we can confirm that in the case of the console S602 (and possibly other models JXD) the actual analog stick is analog, but JXD linkea (via software) stick to the D-PAD.

With this, I honestly do not understand the desire to duplicate the functionality JXD D-PAD with analog, removing a very important type of control for players (analog) without knowing very well that this decision. Long ago and Yinlips JXD (your competition) we responded (to users) that this was because it was simply “to let users choose the more control they settled”, which at the time we considered absurd, but an inspection devices at the time (over a year I’m talking about) actually had duplicate functionality at the hardware (the circuit was the same for the d-pad and analog), but today a console manufactured with these 2 types of controls to finally unite separate software is something that really can not understand.

Hope JXD attitude to keep doing this change, and that users get controls in conditions that makes android consoles.

Finally, it is clear that there is an evolution in the analog, both in position and in its size relative to the previous model.

For example, a picture:

 

 

Right Analog Stick 

The right analog stick is another story, and that is directly assigned to a fixed position on the screen, and even the time of this writing there is no way to change this position.

In principle, this behavior has led to use the right stick in first person games (FPS), where usually right hand touch the screen to guide the eye (camera) of the action.

The biggest problem with this fixed allowance, is that on the one hand can not use the analog stick in emulators (mainly) and in games, except that they have a specific function in the area where the starting point of the movement screen.

The other problem is that the stick can not be mapped in any way in games or emulators, since such applications can not read or interpret the data provided by this control, and therefore the only program that can read it if you own the JXD mapping tool, but generating behavior that I mentioned earlier.

In addition, derivatives of this behavior, we found other problems. Games like Dead Trigger have configured (and can not be changed) to the left half of the screen is the stick motion (virtual joystick), and the right half of the screen corresponds to a view (camera).

As the fixed center of the movement is assigned to the right stick very close to the center of the screen (x=561, y=299), this means that there is very little room to move “freely” shot in the game, since that the division is set at 1024/2=512 to the left, leaving a small margin of 49 pixels dedicated to the left movement of the camera, which is inadequate for the game, as in practice hardly can rotate clockwise.

Note: if we mark with a finger on the screen in the game, on the right side, and we had the left side (beyond the center of the screen), the game stops and not move the camera that responds more touch point until Queno us mark a new point on the screen, lifting and posing the finger again on the right side.

The video below muetstra this problem.

In addition, there is another negative effect of this implementation is that if we pressed to one side control the camera (right stick), when the edge starts again from the beginning of the movement, but the game plays that should return the camera all the way, and it is therefore impossible to make a 360 ° continuous motion camera.

In the video below I used the game Shadowgun, where attempts to rotate 360 ??degrees with the right stick, but when it reaches the edge of the screen (the touch point, I’m showing with a white circle) the touch starts from the center, game and the camera returns to the same point, so there can be continuous movement of 360 º.

On the sticks in themselves are quite nice for its size. are embossed surface to make it easier to use. The only problem I could mention is that the top of these sticks are rotated on its axis, and in my case I prefer to be fixed (like a PSP or PSVita). I imagine that with modding these pieces could be set to not rotate more.

About the speakers 

The sound you get from the speakers is surprisingly clear and clean. Lack power, but enough to hear a movie / video with a quite acceptable quality for the speaker size.

A very positive point to note is that the speakers are located in the front of the device, and in such a position that they do not become obstructed by the hands when using the controls on the console, so that the sound is generally directly to the user console.

On the connectors 

This part I think is the worst comes to stop on the design of the console in general.

Both the charger connector (next to the L2 trigger) and headphones / earphones (next to the trigger R2) are too close to the triggers, and probably inconvenienced if we use the console connected to the charger or headset / earphones, especially those having rather large hands.

The truth is that I’ve been using the console these days, and usually use it with headphones, it is true that the connector has not bothered me mostly in the daily use of the console. Usually, the index fingers are used is arcuate in shape and use a naturally handheld (PSP, PSVita, NDS, etc.). Additionally, L2 and R2 buttons have much less use than the L1 and R1, so we rarely have the problem that the connector (either the charger or headphones) disturb us when playing.

The connector can present some problems if it is the microUSB, and that is too deep in the structure of the console, making it difficult to properly connect a microUSB cable, and when they have connected, you have to manipulate the console with care that the cable is accidentally disconnected.

Let me be clear that there is a problem with the connector itself, but there is plenty of shovels thickness in the chassis and therefore not allowed to connect more than a small part of a microUSB connector. If there is not a mod that fixes this, but carefully manipulating the cable can be used without problems, plus it is more difficult to damage the connector that allows almost no “play” to release the plate welds it.

On the ventilation 

After inspecting the console, I have not found any ventilation or at least allow the device to dissipate heat.

I assume dentrás back cover there will be a heat sink to help maintain good temperature in the device, and that is the reason why after prolonged use much of the rear-left of the device has a temperature well higher than the rest (but not be a topic that comes to matter).

Features 

System Information obtained Quadrant Standard

 

 

 

Information from AnTuTu Benchmark

 

 

Specifications listed on the manufacturer’s website (summary)

  • CPU: Amlogic MX (Cortex A9 CPU), Dual core, 1.5GHz *
  • GPU: GPU Mali400MP **
  • RAM: 1GB DDR3
  • OS: Android 4.1
  • Screen: 7.0-inch (diagonal) LCD, 1024 * 600 Pixel, 5 point Capacitive Multitouch Screen ***
  • Battery: Built-in rechargeable lithium-polymer battery
  • USB: microUSB 2.0 OTG
  • Storage: 8GB Internal
  • External memory: Micro TF Card Slot, Max to 32GB
  • TV-out: MiniHDMI Dual-screen display (1080P)
  • Buttons: Direction key, ABXY, Double LR buttons, two sticks, Select, Start, Volumn, Reset, Power
  • Network: Wi-Fi (802.11 b / g / n)
  • Camera: 0.3M Front Camera
  • Sensor: Gravity Sensor 3 Axis
  • Length: 9.50 inches (24.13 cm)
  • Width: 4.77 inches (12.11 cm)
  • Depth: 0.56 inch (1.42 cm)
  • Weight: 0.90 pound (408 gr)

* Originally elfirmware comes set at 1.5GHz, but has since been lowered to 1.2GHz via firmware update

Mali400MP ** is a dual core.

*** The screen is set at 50Hz

Testing (Benchmarking) 
Benchmarking tests, usually run with the tools and AnTuTu Benchmark Standard Quadran. This time, I made a couple of adjustments happened to comment.

When performing tests AnTuTu, the result has given me has been just over 6000 points, which is well below what would be expected. Analyzing the data, it appears that the latest version of AnTuTu (3.1.1) otherwise some calculated values ??for this SoC.

I tried the previous version (3.0.3) and in the case of other devices I have, I still gave values ??similar to version 3.1.1, but has risen considerably AnTuTu score.

For now, I’ve done these tests with version 3.0.3 of AnTuTu to Mantet consistency over other devices I’ve tried.

Also, and this, I always use at least 2 testing tools. Here is my second tool Quadrant and I will compare the performance of this device like.

Finally, this time I have included a new test that is very popular at the moment (though I do not think it’s a complete test, but references will serve), I mean the Epic Citadel

Note: The device appears as a GT-I9100 (Samsung Galaxy S2), that has been changed to support the Market.

Quadrant Standard 

 

 

CPU: 6771

RAM: 4152

I / O: 6429

2D Graphics: 521

3D Graphics: 1846

Total: 3944 

AnTuTu Benchmark

 

 

RAM: 1769

CPI Integer: 2027

CPU: float-point: 1652

2D graphics: 749

3D graphics: 2482

Database IO: 545

SD Card Write: 47 *

SD Card Read: 175

TOTAL: 9446 

* We used the device’s internal memory.

Epic Citadel 

 

 

 

 

Note : The screen size is 1024×552, that the bottom bar android system is not accounted for in the result (48 pixels)

Official firmwares and custom firmwares 

 

 

Official Firmware 

Until the time of writing there was an official firmware (v1.1) published in the manufacturer’s download page , but some users have received a new update (v1.3) to be tested before publication.[*] Firmware v1.1 (01.26.2013) [*] Firmware v1.3 (04.02.2013) 

How to install a firmware 

The procedure is quite simple. Keep in mind that the update will remove the programs installed on the device.

  • In a microSD (of preferenica, formatted), will copy the files included in the update that you have downloaded. These files must be in the root of MicroSD

Note : Preferably, use a low-capacity microSD (less than 8GB, for example), which generate fewer compatibility problems when upgrading your system. Higher capacity cards also work, but to avoid any problems arising from an upgrade, it is preferable to rule out any such causes.

  • Then completely shut down the console (not to be on standby).
  • Press the “VOL +” and, without releasing the button, turn on the console with the “POWER”. Do not release the buttons until you see a screen refresh (an android with a progress bar). When they appear, release the buttons.

The device automatically run the updater. Once completed, the system will automatically reboot.

Note : It’s possible that the first time you boot the system, take a little more than usual.

Custom Firmware 

We plunge into one of the most interesting parts of the device, is that several groups of sceners or “cooks” android have been interested in this console, with the intention of taking specific custom firmwares.

Generally, a custom firmware is a modified firmware from an original update, and that among other things you can add more functionality to the console, and even correction optimization problems, everything depends on the fonts that are available.

In the case of this console, unfortunately there are no sources of firmware, so the custom roms that can be generated simply be small improvements to the existing, but optimizations and fixes requiring background operating system can only come from the same manufacturer, since it is he who has the sources for these improvements.
Still, there are already some roms for this device, from which I could try, only 2 are worth comment, since others have been projects that have not been followed (I tested some roms that all they did was clean system pre-installed applications, but added nothing more to the end user)

Custom Firmware NCCE , is the first public custom rom being released, and that incorporates several optimizations to the system settings and original, which has a better support system for running applications / games, and a market more compatible with the device.

Skelrom v1.0, adds many optimizations and features that help to get a better experience of usage of the device for his owners.

Installing custom roms 

Unless otherwise specified, the custom roms are installed the same way as an official update (see previous section for instructions)

ClockworkMod (CWM) Recovery? 

One stable and full featured version of CWM was released within Skelrom v1.0

You can check for info on this post.

This is a CWM based on the work of Christrian Troy, and eventually will be a tool to consider in the development of custom roms, for ease of distribution thereof.

Updated with a video of the CWM in action, in this case I have summarized a bit so as not to make long, but basically I recovered I had done previously nandroid console.

Overall system performance 
Until you write this article, there is an update available only official tablet, and with which I base this comment section.

As I mentioned earlier, even in my previous article my first impressions of this device, as a piece of hardware and design seem right to me, and thanks to that I had a chance to try many options above Android-based consoles, I would comment that it is the best that I could try at the hardware level, and as design is cool, but improved.

Now, this view changes dramatically when we talk about the operating system and software generally console.

The overall system has various problems and which result in a poor user experience, and list them roughly as follows:

  • Applications do not run . Games like Nova 3, Modern Combat 3, Gangstar Rio and many other applications can be installed from the Google Play, but when run, freeze or just close, and it is impossible to execute.
  • Relentizaciones system . Many applications, especially emulators are affected by the relentizaciones which generally has the system. On this issue, most likely this problem is due to the governor configured on the device, and is that by default comes in type “Conservative” which makes us to spend the maximum speed of the console (default is 1.5GHz, and that after the update is official in 1.2GHz) at 48MHz, which makes the system responds is sometimes very bad and very late events such as touch-screen or keystrokes / btones.
  • problems mounting microSD cards . It has detected a problem that primarily affects the microSD card automount at boot. These problems happen more often with high-capacity microSD cards (32GB and 64GB mostly). Generally, the user must remove the microSD and reinsert it into the slot for the system to detect and correctly fitted.On using 64GB microSD card in the box specifications and the manufacturer’s website mentions that device support is up to 32GB, so I’m using 64GB giving is merely “experimental” and given the results I have obtained, I recommend using 32GB cards with the device to avoid further problems.Later I will discuss in a little more detail using 64GB microSD cards. (XDHC)
  • Mapping Tool for Analog unsupported . It is incomprehensible that product has gone to market without an appropriate tool that supports the device completely. I understand that the product has been removed using the existing on another device that simply added to the console, without adding new features that it incorporates as are analog (the L2 and R2 if they are included). Hopefully this will be resolved with an update of the system.
  • Stick D-PAD left and linked via software . This I’ve said before, but I perform stress upon this point, that is something any console user will immediately notice, and is not to be mapped, either physically or by virtual controls (on-screen) the D -Pad and the left analog stick separately in any game or application emulator.It has already been shown that both controls are separate, or at least have different functionalities (D-PAD is digital and analog stick is left), so that any user would expect to be able to map independently and naturally in any game.
  • Lack of profiles for the mapping tool . Every time we change application, we must reconfigure the controls defined in the mapping tool, and it’s very annoying.
  • frequent system restarts . After intensive use of the device (playing emulators), the system becomes unstable and quite often generated on restarts.As far as I can deduce and discuss with others, the more likely this problem is due to a misconfiguration speeds frequencies and / or voltages disopositivo. From what I’ve heard, the system is “castrated” (the new firmware) at a rate “raw”, that is, a value that is not calculated correctly and that can cause problems if misconfigured together with the voltage used.To discuss it in more simple words (for people who are not aware of what I’m trying to say), imagine that the console is like a car, depending on the speed / revolutions we have, we switch gears for the engine to operate in a very forced. Well, if we change these marches when they should not, for example, when we need more power when we lowered the gear or do not need the climb, the engine will start working improperly, and we can get to the point of stalling the engine.Well, something similar happens with Android table frequency and voltage. If the system is required we can find cases where there is sufficient force (voltage) and make the system “off” (restart), it would be like stall the engine. This could be improved with appropriate frequency table allowing all system go to more adequately.
  • Change mount point “/ mnt / sdcard” to have inserted microSD slot . It is one of the typical problems encountered by susuarios, and Android is that the system works with the mount point called sdcard, and this is where you install applications and download data. The problem with this is that if the mount point points to the device’s internal memory, space will be limited to the amount of flash memory available in the system (which in this case are about 6.1GB) and it will not insert a microSD nothing to expand this space.To explain this, we understand that the mount point “sdcard” Android is a fundamental part because it has this directory to store information, such as data that are downloaded from the games that are installed, and this mount point can not be “set” in the system is a fixed route and in the case of this console points to the internal memory.If we decide to insert a 32GB microSD in the device, this memory will be recognized by the system, but as a different mount point, in this case the folder “/ sdcard / external_sdcard” where “sdcard” is the internal memory ” external_sdcard “is the external memory, we inserted into the microSD slot.Thus, when installing games like The Dark Knight Rises, Dead Space, etc, each of these games can easily take more than 1 GB disk. As we sdcard pointing to the internal memory, which in this case are approximately 6.1GB (the rest of the system is used 8GB), we conclude that as we install 6 games of this type roughly … thing which clearly be insufficient for most users.Therefore, this behavior is to be identified as a problem by most users of this dispostivo.Note : This behavior I have described is not unique to the device, but applies to any Android device that includes internal memory.
  • Lag on some games or emulators . I detected some Lag when using some games, especially emulators. This lag is especially noticeable in emulators that come pre-installed with the device, where games like Metal Slug is so marked that a little hard to do properly play this title.Note : Overall emulators (almost all) have some lag in controls, but most are barely perceptible.
  • Dead Zone on Analog tiny . This is already more than unacuestión tastes, but as far as I can test sticks fail to focus completely, so sometimes they stay running some movement and you have to touch them to stay completely focused.This problem is solved extending a pixel area of ??the sticks Dead Zone. Perhaps this value could be configured from the same mapping tool.
  • System freezes while in sleep mode (screen off). Being with the screen off, the system suffers from frequent crashes / freezes and force reboot the system by holding the power button for 10 seconds.

I think with the above list I have put the most important points to consider implementing in future firmware upgrades and mapping tool this console.

Performance in Android Games 

As I mentioned earlier, the original console firmware, or update existing at the time of writing, many titles do not appear in the Google Play Store or even to buy, and some of that if you can buy can not run on the console.

The first of these problems is something more or less common in Android devices and usually solves “modifying” some system files to basically do believe that we are another Android device, and we have more features (but not really have them).

Generally, for the change of ID using some other device with similar hardware, but is more popular, which help you gain compatibility of google Store to install applications on our device. In this case, the device that best fits is the Samsung Galaxy S2, that has good compatibility of applications and games, and sharing the same type of GPU, which is very important because depending on this data are downloaded the files corresponding to the game.

Overall, the device is not very friendly to make this change of ID, but eventually the existing Android cooks (those making changes in android devices) have managed to find several ways to make it more compatible Store.

The second problem is more complicated commented, is that sometimes you can download games from the store, but once downloaded can not run.

As in the previous case, Android chefs have managed to find more solutions to this issue, and today several titles that are not originally in the official firmware JXD if you can run using a custom firmware.

From now on I have conducted tests using as a basis a firmware Skelrom POC (proof of concept), that is, for the moment there is no publicly available version, but I hope that at some time a working version is released.

Then put some videos of games that are rather representative, and generate interest among users of the device, either by requiring power to run, or you simply can not run on official firmware.

In Android games, I’ll sort them into three types:

  • Games with native support Joystick : These are games that recognize when a joystick connected to the system, and can be used directly. Generally, these games have a configuration screen joystick / gamepad, where you can assign roles to play physical buttons.For the JXDS7300B, in the current firmware (at time of writing) there is no joystick interface to be recognized in the games, so none of them recognize the controls and buttons on the device like a joystick connected to the system, so it can not be configured game actions on the buttons of the device.

Here are some examples of Android games running on the console.

N.o.v.a. 3 

As mentioned, the games do not allow a direct mapping of controls and do not recognize the device as a joystick, although in this case is that there is no native support in the game, which necessitates the use of the touch interface of the same and map it to the mapping tool.

Fortunately, the controls are sufficient (although improved, by JXD interface). Sometimes unresponsive controls the fluid which is to be expected, but definitely played much better than using your fingers on the screen.

Call of Duty Black Ops – Zombies 

The interface responds quite well, although sometimes the right stick seems unresponsive and you have to repeat the commands for the game to respond correctly.

Grand Theft Auto III – 10th Anniversary 

The controls, although there are not enough buttons to map all functions can be mapped the most important and the game is fully playable.

Rayman Jungle Run 

Fluent in the title, although it is true that there is a power, if it is true that some devices have sound problems when running.

The Dark Knight Rises 

Va relentizaciones some, but overall the title is playable and responsive controls quite well.

Modern Combat 3 

It plays pretty well, although everything is touch support (using the mapping tool). Earn a lot of these games if handled with physical controls.

Dead Space 

Title with good graphics, good running on the console. The mapping screen creates some problems, and slowly move the right stick with the game sometimes interpreted as shooting, so sometimes we do not expect action.

Draw Race 2 

This title can not play with the controls on the console, it’s a game that uses the touch screen. I put it as an example to other types of games that are geared exclusively to be played with the touch screen, running without any problems on the console. (I have received messages asking if you can only play games on the console controls, and this video is to clarify)

Fifa 12

Example classic game with virtual controls (on-screen), and is the perfect candidate to be used by the mapping tool.

Gangstar Rio

Particularly difficult game to run on official firmware and some customs that I could try. The game, with the custom firmware right, runs in a very soft, and the onscreen controls are mapped perfectly.

Jet Set Radio 

From the few games I could prove that there is no need to map anything, because the game recognizes all buttons directly on the stick (at least the ones you need). yes, the buttons are configured to use the triggers of the console.

Need for Speed ??Most Wanted 

Talking graphically spectacular game, and it gives a feeling total immersive console.

I caught two games, to show the response of the tilt sensor (Tilt), and setting the game to be used by the left stick. In either of the two ways, the game runs very smooth and very responsive controls.

Performance emulators 

We reached another aspect that generate more interest these devices (Android Console), and the chances of retro-gaming via emulators is wide and varied.

As I usually do, I will focus on two types of emulators that may generate more interest, because they are more requirements that have to be executed correctly. I mean Nintendo 64 emulation, that in this review I have N64oid based program, and Playstation (PSX, Playstation One), which in this case I have relied on the emulator ePSXe.

Nintendo 64 (N64oid) 

 

 

The following list contains a number of games, mainly, I focus on those who are particularly difficult to emulate, so do not be surprised to see many relentizaciones since the goal of these videos is that everyone can draw their conclusions by looking at the performance of the console running these roms, and if possible to compare with the more powerful devices, which also fail emulation but thanks to the power of another machine will be less noticeable these failures.

I have also captured some titles more “normal” to be emulated, and running perfectly.

Conquer’s Bad Fur Day

This title is one of the most difficult to implement, and therefore is a very good test of emulation.

In this video you can see the full intro, and the requirement that asks the emulator and the machine in general.

The second video shows gameplay of the title, which may be more representative than an intro. The title can be played, but at the cost of having a relentizaciones quite annoying at some points.

Killer Instinct Gold 

This is another of the titles that have some problems to be emulated correctly. The gameplay looks good, with some minor graphics, and a typical problem in the menu are not proper images.

Mario Kart 64 

Generally this title has no major problems, except for some occasional microsaltos, but this console has run very smoothly and without any problems.

Zelda Ocarina of Time 

Finally, a game that I have reference for emulation, and that many people know. Here is the full intro video with a little more gameplay.

Playstation (ePSXe) 

Generally, to use the emulator FPSE PSX, but this time there is a technical problem that prevents proper testing with this emulator, and the console comes with a screen with a refresh rate of 50Hz, and the emulator FPSE uses this rate refresh (the screen) as the maximum refresh for emulation, and therefore PAL games should not present problems in emulation (PAL=50Hz), but if you have NTSC games relentizaciones and / or accelerations, and sound synchronization problems because the NTSC refresh rate=60Hz, so you should adjust those FPSE 60 Hz to display at 50Hz, and to do that, just remove intermediate frames, which is noticeable when running titles.

The problem of the screen are not sure if it’s something fixable via software (with a system update), but as the ePSXe emulator does not base its maximum refresh rate on the screen, the titles generally run better with this emulator.

The emulation in some titles is not very fluid, which surprised me, but running the No-Frills CPU governor and setting the device to “Performance2″ fluency is gained in emulation.

The mapping of controls, Nintendo64 like to have a left analog mapping, you must use the virtual analog (on screen) and map it to the mapping tool.

The right analog is not possible to map it, but we must not be surprised, because in other devices or even using a joystick connected to the console (or other tablets / devices), it is not possible. (Perhaps due to lack of full support in stick / the emulator / s)

Do not confuse this with the inability to set the right stick in games or in the same JXD mapping tool. They are different things that need to be analyzed separately.

Tekken 3 

My game consoles fetish to test, and it gives me a lot of information at the time of use.

The game runs with some acceleration and / or occasional relentizaciones but when performing movements with precise timing (Tekken players will understand what I mean), usually generate some problems. I guess the theme of investigating the emulator settings could generate an appropriate combination of options to run fluently title. In my case, I left almost untouched the emulator in the options, so that the video shown is configured the emulator just to see who will take this into account and draw your own conclusions.

Marvel Super Heroes vs. Street Fighter 

With this title I try to show the use of the D-PAD, plus the combination of buttons to get powers.

The ball moves more or less come without complications, although it should be noted that the “focus” of the D-PAD (below left stick) requires some practice to get the D-PAD to 100% as much marked the beginning biases, and that the original position of the hand is not what we are used to driving on a console.

Anyway, using the D-PAD is quite smooth with practice, and I for one do not see any problem.

The combination of double button ball + (A + B, R1 + R2, etc.) has trouble being executed. On other devices this combination usually generates some sort of problems, mainly related to overlap, but in this console go without any problems. The action buttons are very soft to press and respond properly if you press 2 (or more) at a time.

Guilty Gear 

Another fighting game, and that is to try the D-PAD, in my case I think they are the best “testers”.

In this case I am no expert in this game, but the video tries to show more or less runs the title in the console (see beyond my ability in the game, which is unfortunate, I know).

Ghost In The Shell 

This already is a game that more or less has no problem to run on most devices. It plays pretty well, although in this case, by the lack of custom, the triggers are well away from the buttons, and you have to “train” with the console to play with this configuration.

Crash Bandicoot 

This title is used as evidence, mainly because it is a very popular game for many people and therefore can serve as a point of reference to understand how it goes about console emulation titles such concerns, which incidentally I must say that the title is very smooth and without any problems.

Battery 

This time, I installed a program to record a log of the status of the battery, the Battery Log (Hwang Tae-rok), and basically records a log for each percentage change battery.

According to the logs I got the first few days, where I give more work to the console, so I put it to download games from the market (to have the updated versions, and the correct files in the console that I PROAR) and while I’m playing download (to get a general idea of ??the device), or do I by ADB to verify things, copy files, or just with the ES File Explorer copy things from the network (SugarSync). With all this, I mean that I give enough use the device, especially for wifi, and that is where the battery goes but is by this point.

Also, the screen has always been at the maximum brightness.

Well, according to the logs, I managed to have the console to stop working for about 3 hours continuous with some warming in the back left of the device.

Note: I checked the log while in the original firmware of the console, with a 1.5GHz processor (not castrated), and governor=conservative (the default one)

With all this, I think with normal use may exceed 4 hours (and I think being overcome), and should not normally take the wifi constantly enabled (no sense for example in the subway, bus, etc. where there is no wifi to connect to) and the screen at maximum brightness (with 70% should suffice in most conditions)

So with all this, I can conclude that the battery life is “decent”. For now do not say a specific duration, that until the time of writing this review I’m taking a tear to the console, but I think I mentioned above that you can make a general idea about the use and duration of the .

Of course, unlike other devices I have, the battery will take considerably longer to load, which I think is “normal” for a battery that is supposed to have a duration “decent” for these devices. (Notice I use the term “decent” for a fact that I have no need to estimate and provide for the review)

Dingoonity forum there is a picture of the device removed, and you can see that the battery is 4000mAh riding.

 

Pros, cons and improvements 

Well, as in every article we come to what many people are actually interested, and to see the positive and negative features the console, which in the case of this device is quite extensive (in both directions)

Pros 

  • Material and surface quality. think the product in general has a very good finish, and it shows that there is a care in this respect if we compare with previous product that has brought this manufacturer.
  • Including two analog sticks. After much to ask in forums and try to contact the manufacturer, have finally included two analog sticks on the console.
  • Dual-Core CPU. It was the normal evolution JXD devices, and the mono-cores were running outdated as leisure alternatives.
  • Including double triggers (L1, L2, R1 and R2). We have spent the previous model, the JXDS7100 / B did not include triggers, to include four of a kind traditional controller dualshock.
  • Front speakers output. The sound is not covered by the hands, and comes with enough clarity and sharpness.
  • Buttons soft and of good quality.
  • D-PAD in conditions (one piece), and positioned properly on the console. To taste, there are probably people who would have preferred the D-PAD on analog, but after trying other alternatives, I think that is the best position they have achieved, as the most commonly used controls are the analog sticks, and this console have gotten uncomfortable than fuck with thumbs pressed while the triggers with the indices, and the position of the D-PAD not bother at all to play fighting games, which are the most used this type of control .
  • 1GB Ram, is the first console JXD including this amount of Ram. (Of course, if they wanted to present a solution with Jelly Bean, needed to raise the amount of system memory, since the traditional 512MB would not be enough to run smoothly JB)
  • I will consider as a positive that has agreed to hear JXD, albeit indirect, which asked users for some time, and I have included in this console. Things like adding analog, add double triggers (add triggers to the previous model), earning potential, etc., are things that are asked and have finally achieved in this device.
  • JXD response to urgent problems that users have expressed, resulted in an update that has effectively solved any of the problems (in this case, the Update 1.3 solves the problem that the d-pad to tarry “locked” , and thereby carry out actions that games do not expect)

Cons 

Let me summarize the points I have mentioned previously in “General System Performance”

  • Low operating system stability in general (in the firmware released with the console), resulting in many crashes and / or freezing of the console or multiple consoles showing complete non-response errors, forcing the closure.
  • Poor and insufficient implementation of controls mapping tool, which does not include analog.
  • Mirroring functionality and D-PAD Analog (incomprehensible at this point to continue doing this.) to be duplicated, it can be mapped independently controls in these games and / or emulators.
  • Fixed preset action and right stick, continuous motion starting from a fixed point on the screen.
  • Inability to use the right stick in any application / game, if not through the mapping tool JXD
  • No Select and Start buttons in the mapping tool
  • Application Profiles not implemented in the mapping tool, which requires manually configure the button layout, every time we change the game.
  • With the firmware that comes with the device, and to date the official firmware released by the manufacturer, still can not run some applications / popular games such as Nova3, Modern Combat 3, Gangstar Rio, etc.
  • Relentizaciones overall system, especially in some emulators like FPSE. (Possibly by the refresh rate of the screen, set to 50Hz)
  • Heating of the rear-left of the console, after prolonged use.
  • Difficulty assembling some types of microSD (generally large capacity, 32GB and 64GB particular, although we should not consider the latter, because the device is not officially supported for these cards / capacity)
  • Dead Zone too small for analogue and problems that result in involuntary movements.

Enhancements 

Besides the obvious mentioned in the Cons, there are some that need to be mentioned separately:

  • Allow mapping the right stick in other applications
  • Generate a joystick interface that can support applications that map directly controls, particularly analog (examples FPS)
  • Develop the mapping tool, which has great potential but is currently in its “infancy”
  • Although already do, albeit indirectly, would be good JXD opened a channel of communication with some sceners and for “counseled” about which things should change / improve, and especially work together to plan a future revision of this console.

Conclusion 

My first impression of the console still maintain, is that by taking note that the device has nothing to do with what has been done so far (well, the previous model was already pointing to this result).

Controls, buttons, device structure, all give a very good impression as a whole, but that is quickly overshadowed by the software that came with the device, and that both the firmware (operating system) as the exclusive tools console (basically, the mapping tool) fail at an alarming rate, removing every good feeling that you can offer the product at first contact.

Frequent Crashes when leaving the console in standby mode, the system generally relentizaciones product of a poor implementation of the speeds and the “governor” set, and a number of other factors, cause the operating system be optimized and so little rather unstable, which removes the desire to use the tablet.

Furthermore, if we add the mapping tool, apart from the L2 and R2 buttons, you do not stop being the Select and Start earlier versions of the software and can be found in other devices, the set of all these problems will take everything the overall attractiveness may have the console.

Fortunately, the manufacturer is rsepondiendo to user requests, resolving some of the problems with the device, and we add that the scene is actively working on it, with “android cooks” who are preparing Custom versions based Firmwarse the officers, and that optimizes, albeit not significant, but are coming together a number of things that result in interesting custom firmwares, and make the system manages to win the general interest.

If JXD follow the path of listening to users and troubleshoot the device, 99% are related to software so they can solve them and post them as an update, we could be on the verge of a very interesting device that could generate a landmark in Android consoles in general, and with this set as a benchmark in terms of this type of device.

Even so, and in the state that is currently the console and the scene, the device meets expectations, albeit very fair because there are still things to polish.

However, using this device and its controls are infinitely more comfortable and convenient to play titles like shooters, using fingers above the screen, obscuring part of this vision and, above all, that the controls for a virtual ” gamer “in general are the worst controls you can use to fully enjoy a game.

For my part, I have enough faith that knows JXD live up to the expectations it has generated in its product, and respond with updates, patches or whatever it takes to provide the experience that users looking for gamers with this device.

Final Words 

It has been a pleasure writing this article and leave my impression reflected on the device.

I hope this article will be useful for those seeking information on the device, and that my writing helps dispel doubts rather than to generate them.

And of course, any error you see tell me to correct it.

Zalu2!

Deen0X