Review Video Console / Tablet IBEN-L1 (Quad-Core)
Note: This is a google translated version of the original review in spanish you can check here. Hope this next days i want to check and improve this translation.
Use of this review
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Every so often, the Chinese industry presents a product that captures the attention of many people. If we talk about Android consoles, and developments take place almost monthly, although few of them reach the level of interest that are spoken in popular websites dedicated to technology, and that step must say that generally do not have a critical view with the knowledge needed to provide a general assessment (albeit very preliminary) of such products, and help to generate much excitement (hype) on these products, but to provide information for users who really can interested. Most of these items serve as a publishing much for people who do not know these devices have the ability to know, and this is obviously very important, but generally if the user is interested in these products, such items are insufficient to information (and may be because most of the time there is no information really, but it is normal to happen by the need to publish a note referring to the device when you first mentioned).
Clarify that the above is not a criticism or anything, just an observation as a user and reader of these sites you have been looking for information on the device and that my search had been fruitless so far.
The device occupies this article is IBenX console, presented at the last fair of electronics and technology in China, and thanks to a video that was uploaded (and repeated everywhere) has generated a large enough anticipation this product.
The video in question is as follows:
[flash(425,350)] http://www.youtube.com/watch?v=Bjmtx3tdJGk [/flash]
From 9 minutes you can see the device, not much detail, but from here as you begin to comment on the overall device, since unlike other products that we have heard, this itself presents real and working prototype .
As a personal opinion, the console that I have chance to test use has enough, and would not surprise me at all to be the same that appears in the video above.
The review is written and structured in a progressive way, this means that I write parts of it as I’m using the device, which is more direct information (according to my point of view), and this may make it seem I repeat at some points, but in reality I do is dedicate to some feature or function in more detail in any of the tests, and while I documented in this article.
But that has generated so much interest?
It’s very simple. As can be read in many websites, is the first device Android Quad-Core Console, and here I must make a correction, since in fact NOT the first quad-core android console because it was gone before iMuch 5G (and 4G) already mounted 4 cores as base system for your processor. The issue is that iMuch consoles have been popular outside of Spain, because its high price (it costs much more than a PSVita) make a device that loses the interest of most users.
So, I will take the liberty of changing the title erroneously been given to this console, and I will say it is the first affordable Android console with four CPU cores, defined as “reasonable” that is in € 150 range or so. I do not put the label of Economic and Low Cost, because the price is actually quite similar to products with similar characteristics, and are not considered “low cost”
Thus, with this introduction, I present this review of this product I’ve been lucky enough to try a direct, intensive and offer my comments, artíulo always considering that this is a source of information about the device and mode one intended to be a comparative or “vs” between devices, but obviously some comparisons will be needed to, especially to users who already have similar devices (such as JXDS7300B or Archos), to get an idea about what nearest can expect from this console.
By the way, and on the videos or comments (in forums or “my first impression” I posted a few days ago) that I can have done before writing this article, which can give the feeling of being negative, clarify that, and not wanting to advance findings show rather negative points of the device that are easier to see, this information is for the manufacturer to improve their product before releasing it to the market, and that I have enough experience testing such devices, and therefore the I may have problems are relatively easy to spot, and I think it is better to show these points “bad” first of all, to lose or Hype expectations that have been generated, and so read and understand the information so I can provide more objective and clear.
This time I can not make a presentation or “Unboxing” of the product, since the sample sent to me corresponds to a pre-production and the end came in a box is more, came in a box that does not put any information about the device. In this sense, I’ve had similar experiences (with the GPD for example), in samples sent to the called “architects” and that is an example only to give an idea of ??what may be the final product.
In the box the device came only a wall charger with European standard outlet and USB type (with a USB to use a standard cable) and a USB-MicroUSB standard
The screen comes with a film to protect it from scratches (is what is seen in the picture above, which is full of bubbles)
This section is dedicated to discuss the device and its appearance and physical components, making a timely comments on any aspect or feature thereof. Later in the same review I put extended information on some of these points.
- Left Stick (real analog)
- Select Button
- Start Button
- Left Speaker
- Front camera (2Mpx)
- IPS Capacitive Screen 7 “
- Right stick (real analog)
- Action Buttons [A], [B], [X [, [Y]
- Common Android Button [BACK] [HOME], [MENU]
They are in front of you and allow direct hearing, for example, watch a movie (unlike other tablets and media players with audio output on the back or side, so that the sound loses much force and sometimes can be annoying if you’re playing a content in a place where they have more people, you would need to make up the volume to hear the audio from the front of the device.
The sound has good volume and quality, although not exceptional enough to enjoy multimedia content.
As detailed in the sample sent, right speaker has more power and better bass speaker made the right, you will notice that it is considerably less potent.
Without being an expert or anything, I think you could still do something to earn better sound quality, if the space is used in the “handles” (grips) of the console, and that could help generate a better sound the device (though I doubt it becomes exceptional sound, of course)
It is certainly one of the strengths of the console. The display corresponds to an IPS panel with 1280×800 pixels resolution which is quite nice to use on a 7 “device, which offers outstanding image quality, and more if we compare this device with other products (consoles android) already know and are on the market, which is normally mounted on a TFT which in any case always have a very limited viewing angle.
The device’s display is very bright, and looks very sharp. The viewing angle is very wide, and we have no problem to stare in an almost perpendicular to the console to see what’s on screen.
As an observation, the device when seen for the first time, the feeling of having a screen much larger than it actually is. This “defect” occurs because the frame of the screen has a black border that gives the overall feeling that the screen is bigger than it actually is.
Another highlight of the screen, which is mounted so that it does not have raised edges that disturb or prevent access to the active edges of the screen. Other devices show an embossed rim around the screen, and which is difficult to touch the actual edges of the capacitive area. This time, the absence of these edges, the entire screen is accessible through our fingers.
- Rear camera (with autofocus 5Mpx)
Note about the shape of the device
The back also particularly notable for the way it has on the edges, and that is ergonomic and comfortable to use. After using the console for a few days, I can actually say that it is more comfortable to use and, above all, gives a support to hold the console and not slip through our hands accidentally.
It should also be noted that these “handles” (grips) have an extra function that, consciously or not, the manufacturer has added to the device, and is that having this shape allows air to circulate behind the device, which helps greatly As to be ventilated and thereby reduce the concentration of heat which can produce the device in general.
- Button / Left Trigger
- Button 2 positions for [VOL-] and [VOL +]
- On / Standby [POWER]
- MicroSD slot
- Puerto MiniHDMI
- Port MicroUSB
- Output 1 Audio Jack 3.55mm
- Output 2 Audio Jack 3.55mm
- Button / Trigger Law
About the triggers
They are located exactly at the corner of the device, and are very comfortable to press, so that they may even accidentally pressed if we are not careful.
The previous image is quite explanatory think about the arrangement and shape of the button in which the button is embedded in the device.
About the MicroSD slot
The reader module is inserted microSD much within what normally use permit slot, so you need to have long nails or object that allows us to insert or push the microSD to remove from the reader, which is very uncomfortable to use microSD normal shape, and especially if we are constantly changing card.
I guess in the final version this detail will be corrected, although not conclusive or serious problem, if it can be annoying for the end user.
It is odd to have 2 audio outputs on the device. Both doubles the audio channel, so I have seen, there is no loss of power when connecting a second pair of headphones / earphones.
Both audio outputs control the audio connector disconnection, but smartly, ie if the two outputs connected while listening to music, and is switched off, the player continues to play without interruption, but if you disable the second, the player stops. This disconnection works both ways, that is, controls at least one of the two channels have an inserted connector.
To the system, it is immaterial that use audio connector. The sound is duplicated at both outputs and therefore not be differences for the user either.
According to the manufacturer, these are the features of the device:
- CPU: Quad-Core A31
- GPU: PowerVR SGX544MP2
- RAM: 2GB DDR3
- Memory: 16GB
- External Memory: up to 64GB Micro SD XC
- LCD: 7-inch
- LCD type: 1280×800 IPS
- Touch Points: 5 points capacitive
- Wi-Fi: 802.11b/g/n
- 3G: WCDMA (optional)
- Bluetooth: v2.1
- HDMI v1.4
- Front Camera: 0.3MP
- Rear Camera: 5.0MP AF
- G-sensor 3-axis
- Vibrator: Yes
- Battery: 5500mA
- Audio: 1Wx2 stereo speakers, mic, 3.5mm earphone x2
- I / O: HDMI, micro USB, TF, SIM (optional)
- Buttons: L / R Trigger, D-pad, Action Buttons (A / B / X / Y), Select, Start, Home, Esc, Menu.
- Dimension: 121.5x250x19mm
- OS: Android4.1
- Video: 4Kx2K
- Emulators: FC / NES, SFC / SNES, Game Boy Color, Game Boy Advance, Arcade, Nintendo 64, Playstation 1
- Features: Game Center, Drad-and-Play Key Mapping
System Information from the same device
Android System Settings & Info
Antutu Benchmark System Info
Quadrant Standard System Info
Note : The device does NOT have GPS module
On the CPU : This set to 1GHz CPU clock speed (Governor Fantasy). You can reach 1.2GHz, but the system becomes unstable, suffering crashes or reboots. UP is NOT recommended CPU speed, or set the option to apply at startup a configuration different from the next, because the system can go into a boot-loop and the only way out is doing a Factory Reset from the recovery system, either directly flashing firmware. (You can recover it by adb, but is complicated and unstable reboots do adb connection from the computer)
On the GPU : As I have reported, is a pretty powerful GPU (8 cores) and noted in benchmarks. The gaming performance is something else and I will discuss later.
On the RAM is very fluid Android 4.1 thanks to the included memory in the system. Jelly Bean is known that can be run in a very precarious with 512MB of RAM, you at least need 1 GB, but with 2, it shows the ease of the overall system, regardless of how little optimization that can have the firmware / operating system .
Built-in memory to the system: There are a few 12GB Free (16GB of specifications), which makes and rethink the need to insert a memory swap bigger. With this configuration, which in any case may be insufficient for some users, I think it is more advisable to use some type Directory solution directories Bind and configure specific games to be loaded from a microSD, and let the games or applications more directly we use Built-in system memory.
On the IPS panel (Screen) : I have commented on in the device description. Consider that the dimension of the screen (1280×800) can make some titles can run a bit slower than expected, because the dimension is great. In these cases, when you will see the potential and optimization of the GPU u so included.
On the optional 3G : While I have no final confirmation, I have commented that possibly no 3G model hits the market. In any case, the absence of testing, I understand that the device supports USB-based 3G modems.
On the Bluetooth module : I’ve seen an important lag in audio reproduction, whether music or system sounds (games, apps) and that, except that the use is specifically for music, the rest is pretty limited uses because the games have a lag that can reach almost 1 second.
This same lag can be seen in video playback, so except for a few players that adjust the audio offset with respect to the film (I understand that MX Video Player does), as I say except this type of players in practice makes it impossible to hear normally a multimedia content like a movie / video.
This bluetooth problem not sure if it corresponds to a problem with the module itself, or if the system is doing something to make relentice. In any event, had not noticed a lag so marked by another device and is something to consider.
[flash(425,350)] http://www.youtube.com/watch?v=_gQ9xKrghas [/flash]
(Connecting two Sixaxis to the console, black is original, and blue is a clone, and both connect without problems)
Meanwhile, I tried (until the time of writing these lines, but I hope to keep doing tests to complete the review) a few Sixaxis controls connected to the system.
With one command I have not noticed any major problems, but with the command 2 if I have noticed some lag, but in this case is not whether Sixaxis Controller itself, or the console. I will continue testing to see if I expand more this information.
I should also say that when I started using the device, connecting a headset / bluetooth headset, its scope was ridiculously low, only about 25cm or so, and the audio was very little fluid, with very frequent stops, in addition to depending on the position such as the console or moved, the signal is lost or not.
Despite not having the necessary expertise to repair a problem with electronic components, I opened the console to inspect them and see if, by chance, was the problem. Within the plate there is a component that have related (if not correctly) with antenna module or bluetooth.
In the picture above you can see that this section is covered with a black tape, which I carefully removed, and I found the following:
As I said, I have not enough knowledge about this kind of topics, but my first reaction was surprise to see these cables. I understand that may not be so directly without isolation, and that somehow have an insulating film allowed to be in that provision. Not very well that it is this component, but I suspect it may be something related to bluetooth antenna, because when I move a little these cables (pressing with the same tape), bluetooth signal back and not cut.
In this way, I searched some thing to make an improvised setting, and with a piece of paper I have generated a “cushion” that, thanks to pressure from chassis to close, pesionen a bit this section and see if this win bluetooth signal more stable and harder.
I am aware it is not the best way, and that is very questionable and improved this “fix” (I find embarrassing to have to make an arrangement so poor, but I could not do otherwise), but I insist that my knowledge as to electronics are very scarce and I draw a little intuition to make such repairs or adjustments.
I locked the device and tested the audio again, and now I have a range of about 3 meters smooth cuts or low quality audio transmission, so let this arrangement on the console to keep trying more features.
About the HDMI [/i]
: The output image is clear and sharp, and it shows the difference in resolution between this console and others with lower screen resolution. The games look much better in general.
I’ve noticed some lag in the images shown on TV about what’s on screen, but it is minimal and in no way bother to play or enjoy the tablet connected to the screen.
The videos I captured for this review, most are caught using a TV connected, precisely because no noticeable lag and that gives a general idea and more clear what the device can do.
On the vibrators : Inspecting the console internally’ve seen that has 2 modules vibration, but it seems that only the right works, and with very little power. As I said at the beginning of the review, I imagine that this console has had much use (if it is the same that was used in fairs and exhibitions) and can therefore any of its components to malfunction after all that use (considering it is not a final product but a prototype pre-sale).
As you keep doing tests to see if I can try to re-activate the vibrator that will not start.
About the battery: The battery inpseccionarla has no information about their ability (I have pulled from the console, but if I do the will inspect completely). Anyway, I noticed an acceptable battery life so far, although I have not put a clock or a log to see its use (tests performed yet and they consume a lot of battery, such as benchmarks and the like), but my impression is that I is lasting more than 3 hours. As the use is more “normal” (play normally, surf the Internet, etc.) put more attention to see the use and battery life.
As an observation, I have noticed that when in standby, the back-right of the console holds a little heat (not much, but it shows). I assume that the standby console does not work properly or completely, since still consume battery in that state.
With respect to the battery (and exhausting it), I had a problem with the system (which fortunately I was able to solve). One of these days I use the battery drained completely (believe it was benchmark test that was hanging on with the processor at 1.2GHz). When I went to check the console would not start, and I showed the depleted battery icon.
MicroUSB cable Connecting the system went into a boot-loop battery charging, ie shows me the battery charging icon (red battery which in theory should display a “progress bar” for a few seconds, to indicate it is charging), and after a few seconds turned off the system and turned amostrarme this icon.
Removing the connector, I have seen as I get exhausted battery icon on the screen (that is not charging and the system tells me that no load), but also goes into a boot-loop.
Pressing the power button, I saw that the screen does strange things. Pressing the power button for several seconds the system shuts down (when not connected microUSB cable), but can not load normally. In this state I can not do a firmware flash, so in theory this is a brick the device.
I captured a video with this problem to explain better
[flash(425,350)] http://www.youtube.com/watch?v=3tU7OheDe8I [/flash]
To fix it, I opened the device, in the first instance to see if something strange was visually (some burned component on the board, etc.), and by the way I checked the connections and apparently one of them was misplaced, for that console and then started behaving properly.
I will insist once again that this product is a pre-production device, and I’m assuming that the final products will have all the problems (hardware at least) I comment on this review.
About the controls in general [/i]: After testing, I have not noticed problems overlap in the gaming buttons. I pressed all the buttons and at the same time, I moved dpad and sticks, and the system responds correctly, showing the correct keystrokes for all cases.
The only overlap I’ve found is in the Select and Start buttons, which can not be pressed at the same time (or some combination of these with the buttons), but is a combination that is rarely necessary to use in games, so I do not consider “serious”.
The other existing overlap is with Android buttons (Back, Home and Menu) allow only press one of them at once, but as these buttons are not playing, are not considered as part of the evidence of overlap.
The analog sticks only function as analog mapping tool included with the device, this means that games or emulators that have analog support natively, can not “see” these controls and map them either.
With the mapping tool disabled, the system recognizes only the left stick, and interprets it as Digital, translating the stick to the same values ??as the D-PAD, or what is the same, is cloned Left Stick functionality and DPAD if not using the mapping tool.
Investigating a little more, I have used the program Tincore KeyMapper, which obtains more detailed information of physical checks of a device, and I managed to find out that the device internally uses all controls (buttons) as a keyboard connected to the system, and the console driver translates itself to be used in some games.
To show the arrangement of these controls, I made the following exercise. I have arranged the controls recognized Tincore tool in the same distribution that has the original console.
With this test, all we can conclude is that definitely the device does not use a joystick interface, and therefore can not use the controls in games that have native support for joystick, like Dead Trigger, Shadowgun, or many others, and we will be forced to use the mapping tool to interact with games.
As possibly there are people who read this and do not understand very well the implication, I will explain briefly.
If the system recognizes android console controls as a native joystick, no need to use the mapping tool (which by their nature, already generates input lag, or what is the same, a delay in the response from the remote until he learns the game, you must emulate a splash screen and then the game must “read” through virtual controls, to react).
The direct use of controls ensures a much better experience when using controls in a game, in addition to many titles to acknowledge that there is a controller connected to the system, have its own interface to configure the actions of the controls (set buttons, etc.), and in many cases “eliminate” the virtual interface, leaving the entire screen to enjoy the game without unnecessary elements, or accessories.
An example of this is Shadowgun, that when using the controls on the screen (or in this case, the mapping tool console) has the controls necessary for interaction with the game
(Sample Image. Corresponds with the console not iBenX)
While if we run the same title with a joystick connected, the interface changes and alguons elements that are not needed (virtual buttons and controls basically) disappear, presenting a cleaner view of the game and its contents
(Sample Image. Corresponds with the console not iBenX)
In addition to the above, consider that in the emulator is very critical to have controls that are responsive, and above all everything possible to minimize the input lag that can generate. It is in this aspect (emulators) where users more notice how well the controls are implemented in a system, and if it can be used well, the full potential of the overall system may not be worth it if the controls are not to match.
It is, therefore, necessary for the manufacturer (or someone in the scene, which can be sensed directly as I thought of a driver Tincore, given the results obtained in other devices) implement an effective driver with little input lag, to interact with games and current titles, and above all, thinking that possibly more titles start coming with native support for joystick in the future, considering the launch of the gaming [/url] by Google, with which surely see a significant increase studios and titles released for this operating system, and you will have more prominence sensed the game generate interfaces natively implement controls of games resemble more a traditional console to use tablet with touch interface.
With respect to controls as such, I can say that I am testing the sample, the controls are smooth and well pressed. Is there a problem that one gets stuck button (Select and Start buttons basically), but surely this problem using deseparecerá, and that in the final version I assume that this problem will not exist.
As I said earlier, I have not noticed problems of overlap and all the buttons respond well to pressure.
The relief (thickness) of the buttons is right, being nice to the touch. The separation is correct, and resembles physical separation and distribution of other consoles best known as a PSP.
The buttons have a membrane which does not make sounds when pressed, so we will not have the annoying “clack” that can be heard on other consoles android, especially the oldest.
Triggers (buttons above)
Triggers (top buttons) are also comfortable and, thanks to that are installed diagonally allow the same pressure is very convenient
Personally I have no problem or observation to make about the triggers, with the exception that only are 2 (L1 & R1) instead of the 4 (L1, L2, R1 & R2) we begin to see as standard in other similar products.
D-PAD (crosshead / Cruz / Directional)
The D-PAD is quite convenient to use. D-PAD is a true (one piece of plastic) and that is pleasant to the touch. In the sample sent, looks to have had much use (or was possibly even abused), that D-PAD UP (above) is very sensitive, too, and this results in that it is very difficult to move sideways ( especially right) without the D-PAD press up unintentionally (but very common), which is difficult to use in fighting games, where usually have more uses.
Try to repair this D-PAD to continue with the review, but if unable to do so, the evidence and videos to generate possibly use a joystick connected via USB or Bluetooth.
I must say that visually look better than actual use. With this NOT mean they are bad, but they are better than other options I’ve tried (JXDS7300B, to compare directly with a device known)
The mushrooms (upper part sticks) are rotated (not fixed), and can sometimes be uncomfortable to make this move.
(Detail where you can see that the stick is not fully focused)
The sticks are not fully centered with respect to its position on the chassis. In general this is not a major problem as far as I could try, but I assume again that this is a defect (lower) of this pre-production prototype and not a generic problem.
The accuracy that can be achieved with them right now is limited by the mapping tool console, so if they are accurate or not is difficult to establish me directly.
I tried games like Dead Trigger, when I saw the video that I put at the beginning of this article, I guess something about that who is playing for some “strange” things from my point of view, for example, instead of moving the right stick to aim the weapon (which would naturally), moving left to move the character and eventually set its sights on a target to shoot.
Testing this game I realized that it is difficult to accurately move the right stick (the left one as well, but by the type of motion associated note much less), and for this reason in the video did it playing a as “unnatural”.
[flash(425,350)] http://www.youtube.com/watch?v=P7igQa8SfWk [/flash]
Testing more thoroughly this lack of precision, I’ve noticed a problem that has the tool, and that is if I try to move accurately (very gently) mapping tool (and therefore, the system and the game) does not record movement correctly, allowing me to get to the top of the physical stick shift, and then make circular movements, but these movements are recorded in the system (the game does not react to this movement)
It becomes clear that the tool and the driver to use the console controls need a lot of work yet.
A brief explanation for those who do not know (yet) that it serves this tool, and it is common to find something similar in each console android that is coming.
All android games have at least a touch interface with which to interact. If you have a tablet, which has no physical buttons, it is clear that we must generate an interface for the user to interact with a game. This interface is composed of tactile elements (Sticks, buttons) and are activated by means of fingers, simulating actual physical controls.
Well, a mapping tool basically what it does is to establish a relationship between a physical button or control (for example, a stick) and virtual on-screen control, so that if we move the physical stick, the system simulates a tap on the screen and, with this, we move the virtual stick we have drawn in a game.
Mapping tool that has an interface console rather “colorful” and, generally speaking, very clear for the user.
[flash(425,350)] http://www.youtube.com/watch?v=_JY9emqsKnE [/flash]
(Example practical use in a game mapper Android)
On the panel we have available several virtual controls that correspond to the physical controls of the console. To assign them, just simply drag these controls and position on the screen, matching its position to control the game you want to “map” (the game will be background, a little dimmed to distinguish the virtual controls that we want to assign)
With the tool can separately map the analog sticks, D-PAD (individually assigning each of their addresses), trigger buttons (buttons above) and action buttons (ABXY). The interface provides map Select or Start
Furthermore, we can change some parameters, such as operating mode right stick (stick or look like), or the size of the sticks.
the D-PAD makes a Swipe automatic movement, this means that when you assign in pnatalla. will generate a scroll movement area have indicated button (you can configure this swipe, or remove)
There is a limitation to how to present the directions of D-PAD, and is not to generate the map on the screen diagonal, so that we will lose this feature within games (although we have the analog to compensate)
When using the mapper, I found the answer in general has a small lag and, in many cases, the games are not properly recorded or key movements, being necessary to press more than once to enforce the action.
The behavior of the right stick, in “Look”, corresponds to a virtual finger screen runs continuously while pressure in some sense do stick.
When the virtual finger reaches the upper or lower edge, the movement in that direction is stopped (not over the edge) registering only lateral movements. Note: The lower edge of the screen is defined by the active application area, and is delimited by the edge of the bar android, so the virtual finger can not move to this area, or accidentally touching the buttons or icons the bar.
When this virtual finger reaches the edge side of the screen, the movement continues from the center of the object “Look,” we have established in the mapper.
This lateral movement presents a problem in some games like Dead Trigger, which define the movement of the right side of the screen is to the left and look for movement. If virtual finger pass from the right side (defined for the view) to the left side, the game continues to react to the movement of the joystick (because the virtual finger over the limit). To react again, you have to hold the stick and re-press it, or keep it until you reach the edge and thus continue with the movement from the object center looks set.
[flash(425,350)] http://www.youtube.com/watch?v=l_oWTP49WjE [/flash]
This behavior is very annoying in this kind of games, because the movements are not fluid / continuous, creating a poor experience overall game.
Finally, the latest data / test for the sticks, I made a test to see the AEA defined for the stick when moving (usually a square) and I saw that the area is rounded in some corners.
Overall, I understand that this detail is not of major importance, but I found a curious fact to share.
The downside to comment, the tool has no profile system, which means that for every game you want to use the tool, we have to remap everything again.
I think that at this point, any mapping tool should be considered basic load management and profiling, not to be constantly setting the games.
The proposal for this console interface to present centrally emulation options, called Gamecenter and from what I have seen, is similar (very similar) to other alternatives with the same name that have other devices (it be a updated version of the same program?). In this interface has attempted to give an air of XMBC to select games / roms, grouped by type of execution (android games, emulators, etc.)
One thing that I found curious is that when starting the GameCenter asked me root access, and the console does not come home rooteada.
The Gamecenter bases its operation in the “Games” you can be in the internal memory or external (microsd) or both.
The operation is very simple, therefore, that depending on the way of understanding can be positive or negative for the user, is that everything gets mixed in the same directory and the program operation is based on file extensions, so all pre-loaded software that brings the console (free applications and some payment …) are in this directory.
have the following file types:
apk : android games and applications. when one is selected, verifies Gamecenter is not installed, and launch the installer from the folder “Games”. Next time check if the program is installed, and if so, executes it directly.
zip : Mame Games (Tiger Arcade)
iso PSX Games (ePSXe)
v64 : Nintendo64 Games
gba : Gameboy Advance Games
smd : Sega Megadrive Games (Gensoid)
ing : Nintendo Games
About the emulators, I have not seen how to integrate other system emulators. To work Gamecenter, it is necessary to use the emulators that come with the firmware.
On playing some videos
I have noticed that in general the videos featuring some introductory games like the title, do not play on the console.
Although it is not very serious, it is true that many of these videos can be introductions with some history of a specific game, but we can not see.
Investigating a little more and doing tests, I’ve noticed that some videos that are not on the console screen, if they appear on a screen / tv connected via HDMI, but it has some problems, such as you leave “rotated” and it is difficult to appreciate properly.
[flash(425,350)] http://www.youtube.com/watch?v=vUIfg8u8ZYI [/flash]
(Example of the problem of introductory videos games and HDMI output, in this case, the game Wild Blood)
I imagine that with a firmware revision will fix this problem.
In any case, these problems do not affect the execution of the titles in general.
For those who do not know they are, Benchmarks programs are programs that perform a series of tests on devices and obtain weighted results of the different aspects that have been tested, and these results are generally imported, giving an overview of which can render a machine mainly used to purchase its performance with other devices.
My battery includes several benchmark tests, of which I put below the results.
I made an attempt with this Benchmark test with the following configuration:
I had to change the settings below for the following tests, that doing this Benchmark in High Quality, the console was frozen, and after several attempts I have concluded that it is possible to perform the test with a CPU velicodad more beyond 1GHz.
For all benchmarks presented below, I used settings=1GHz CPU speed (default) and governor=Performance, for which the frequency up a bit, the console was hung (froze)
When running the test in Performance mode, either 1GHz or 1.2GHz, I’ve seen proof that sometimes even reached 120FPS register values ??(in very specific moments, obviously)
Antutu Benchmark 3.0.3
- RAM: 1559
- CPU integer: 2897
- CPU floating-point: 1837
- 2D graphics: [800x1232] 1168
- 3D graphics: [800x1232] 5019
- Database IO: 475
- SD card write: [14.3 MB / s] 143 *
- SD card read: [> 50 MB / s] 203 *
- CPU frequency: 1008 MHz (x4)
- Total: 13301
- Graphics: 5032
- Physics: 4735
- Graphics test 1: 25FPS
- Graphics test 2: 19.4FPS
- Physics test: 15FPS
- Demo: 22.1 FPS
- Ice Storm Score: 4963
Note : I could not get the test result Extreme Ice Storm, moemnto that the test run, at some point the same the program was frozen and had to close.
I / O: 3096
Calculating Pi in 1169 milliseconds, obtaining 60238 position in the world ranking.
Total: 81.2 FPS
Total: 77.7 FPS
Overall, the device is fluid and without problems, but in some games if you notice any slow-down, which I found very strange. Games like Shadowgun, Nova3 or Dead Trigger himself, had some pretty annoying relentizaciones.
Doing a little research, I managed to deduce that the governor accompanying console default implementation must have a more or less aggressive, which makes the clock frequency of the CPU vary much and therefore running some games and emulators noticed a drop in performance very noticeable.
Installing SetCPU’ve configured the system to go to the same default speed, 1008MHz, but with governor=performance, and the change has been remarkable. The games are much more fluid (by far) and generally controls, especially the tactile (and mapped) respond much better, although there is always the problem that the mapper itself incorporating the console has its own faults sometimes can affect the gaming experience.
As an observation, the console does hold up to almost 1.4GHz, but with that speed crashes almost anything we do. Adjusting the speeds, I have 1.2GHz CPU, but the system still has a lot of instability at that speed, getting more or less constantly crashes.
By elimination, I have concluded that the best speed for the console is 1GHz. The system is fluid and I have not felt that the console is too hot. Comparatively, I think that is heated less than other consoles like the JXD.
Warning: DO NOT climb over the 1.2GHz frequency, because the system will crash, but will not restart, with the potential problem that could damage the CPU (the system overheats when hung). The console is going very well at 1GHz, and I think it is worth climbing nomerece more speed, since generally no lack of power to run most applications and games on it.
After spending a few days with the console as it as it comes, to have an experience of its use in mainly games, my original perception was not very good for all games would literally slow motion and can see each of the paintings that were painted and almost the minimum reducing the option to have an acceptable experience, but after starting to play some configuration and especially change the governor to performance (as explained above), the experience changed completely, being very nice to use the console.
As this part is lighter with graphic examples, I captured some videos to show the performance of the console with several games.
Most of these videos are captured directly from a TV connected, basically to test while the HDMI output (quality, lag, etc) and that is more comfortable for me to show this. As I mentioned earlier, there is a small lag (very small) in the image, but in practice does not affect the game experience with the console.
The Bard’s Tale
[flash(425,350)] http://www.youtube.com/watch?v=XXS9Pzfz7Bw [/flash]
Totalmenre game consoles recommended for users of Android, since its control is very focused on the use touch, but quite effective, so its “translation” physical checks through KeyMapper is quite natural and direct. The game looks and looks at IPS screen, and more than one person on the subway asked me about the title of the game, and passing through the console.
The Dark Knight
[flash(425,350)] http://www.youtube.com/watch?v=2-8n0RSj8KI [/flash]
The game is on the edge of going fluid and not go well. I think in this case, but a problem or system console is that the game is not well optimized.
[flash(425,350)] http://www.youtube.com/watch?v=3pYRw3xhg5o [/flash]
The overall game is well in almost any current device, and if used it as a base before my test, now is a classic to compare more than anything. The title as you can see it very smoothly and without problems.
The only drawback I’ve had is that the sticks do not respond adequately, especially when pinpoint, since the system (mapper) does not correctly record the movements when I try to gently move the stick, so I look at the obligation to use the screen and my fingers to point with care and precision to enemies.
Playing the title with an external command as a Sixaxis no such problems.
Modern Combat 4
[flash(425,350)] http://www.youtube.com/watch?v=hQoV1TuidZ8 [/flash]
The interface has a small lake that is especially noticeable when we give to reload the weapon, or when we move and try to attack the same time with the scope (fast movement to change the look). I think in this case the problem is given by the game requires more of the machine (we’re running at 1280×800) and that the system can correctly display the action on the screen, but the mapping program is resentful that you should lose priority as commands arrive slightly (very slightly) delayed.
I get the impression that playing with your fingers (not the mapper), the system responds a little better.
The video I show what I captured on purpose to show how to run the game as seen on screen. This section, when mounted in the Jeep, on some devices shows relentizaciones (framerate drop) very noticeable, because the action is very fast and continuously, but on this device is that you can run without major problems notorious fall framerate and the game stops responding.
[flash(425,350)] http://www.youtube.com/watch?v=wIiqiwKZY6E [/flash]
Like Shadowgun, this game some time ago was a challenge to run on some devices and was a benchmark to compare performances and performances. Currently, it is difficult to find a more or less updated device (in hardware) can not run it, but even so its implementation is used to compare and get an idea of ??how fluid runs.
It should perhaps use the game Need for Speed ??Most Wanted and video to show the capability of the console, but the game is not compatible with the device, and failing to have a custom firmware or some modification to make it compatible with that game system , have to settle for the videos I have captured of the games if they are compatible (all games are downloaded directly from the store, to download the libraries corresponding to this console GPU)
[flash(425,350)] http://www.youtube.com/watch?v=zYUatKF3tZw [/flash]
Not much to say about this classic car. As shown, the execution is not a problem for the console.
At the time of writing, had tried several emulators and generally going well (as expected)
The biggest problem I have encountered is the inability to map directly the sticks in the emulators, forcing me to use touch interface for them. The use of active KeyMapper touch mode for all buttons and controls on the console (which supports the mapper), so we will have to map all the controls on the screen, if we use the analog (like N64 and PSX, give examples).
Other games like Mame no problems and the buttons can be mapped directly, without activating the touch interface, so that the response in these emulators is much better.
N64oid · All Stars (Dairantou Smash Brothers)
[flash(425,350)] http://www.youtube.com/watch?v=3hIIOOlU0vg [/flash]
The game presents some pulls and is not 100% fluent in its execution, but the same problem occurs in other devices, so that more than the system itself, is a problem of the rom and the emulator.
In any case, the title is playable.
N64oid · Zelda Ocarina Of Time
[flash(425,350)] http://www.youtube.com/watch?v=H3wBLnot8o0 [/flash]
Another classic in the test battery. The title is fluid, but it depends on if there is a background task and the rom emulaodor inmediateamente accuse him, presenting some hitches in the implementation, but nothing major.
The introduction to the game is fluid and barely has any pull.
[flash(425,350)] http://www.youtube.com/watch?v=2pf-TRGNCJ4 [/flash]
Running with the default options, included Bilinear Filter, the game is much improved graphically fluently and with that filter.
In the video I am using a Sixaxis to control the game, as the console dpad have the bug that I mentioned (which is very sensitive and any movement, especially on the right, derives also pressed upward by I get breaks when they want and I can not get the moves I want, so take the opportunity to show that this is the console connected to an external control.
PPSSP · Lord of Arcana
[flash(425,350)] http://www.youtube.com/watch?v=2WsG-Cbb1wk [/flash]
PSP emulation has become one of the common tests I do on the machines. This time, the game Lord of Arcana as you can see smoothly and is enjoyed the experience as pleasant and device is fully complete, in addition to the ability to map the D-Pad to the right console Stick (using the KeyMapper) and thereby generating the second stick that he needs to play, the experience surpasses the original PSP in this regard.
Currently the manufacturer has put on its website the update to the latest firmware and tools to upgrade the console (and eventually recover a brick)
The tool used is known Livesuit, which can be downloaded from this link
Later update this entry to specify the appropriate steps to update the firmware.
The console does not come from the factory rooteada but rooteo process is relatively simple.
For this procedure, I have relied on a tablet rooteo Onda V972 is similar in nature.
Download the following file:
Connect your device in mass storage mode and copy the downloaded file in the root of the SD (internal or external, anyway)
Then run the program Update console (blue circle icon with an arrow), find and select the downloaded file.
Then the system will restart and install the update. When we return to restart the tablet, the system will rooteado!
Custom Fimrware (not yet …)
At the time of this writing, there were no custom firmware for the console, but as far as I could ascertain, the manufacturer is interested in that scene groups develop for it, so it’s very possible that we have custom firmwares for this console within little.
Custom Recovery ClockWork Mod
There is a functional version of one tablet (Onda V971) which is functional in this console.
This CWM is possible to make Nandroid Backups and recall (which is the main function of this Custom Recovery)
The required file is this:
To install it:
- Unzip the file to a folder on your hard drive.
- Connect the console via USB, with the USB Debugging option enabled
- Open a window system in the same folder where we unzipped the recovery
- Run these commands:
adb push recovery.img / mnt / sdcard
cat / mnt / sdcard / recovery.img> / dev / block / nandg
sync, sync, sync
adb reboot recovery
With this, the console will reboot in recovery mode, and VERMOS in place the new CWM running.
To move, use the volume keys.
To select, use the Power button
Source: XDA Forum
Pros, Cons and Upgrades
As you can tell so far, the console has several positive points that are interesting to consider, but also some other that the manufacturer should improve so that your product has a success as Android gaming device.
Then leave a list of what to me is most relevant to the console.
- Quad-Core, which, although not exceptional performance system, if you notice it is a Quad-Core and handled with more ease than other alternatives Dual-Core
- Low Consumption. I believe that your use of the battery system is quite “measured”, considering that is a Quad-Core CPU with 8 cores for the GPU
- Display. It is definitely one of the strengths and probably one of the reasons why some users end up purchasing this device.
- Bluetooth Built. Finally a bluetooth module and device that uses one of his most coveted is connect the console with controls in general (Sixaxis in particular) and should not be investigating or waiting for the scene to generate a solution to do so.
- Measured temperature. This may change in the future, but for now, and according to the tests I’ve done the system (which are many), I have noticed that the system is too hot (or at least not heated more than other systems I tested)
- D-PAD Real. Although the D-PAD console I’ve tried have problems (most likely due to the use in exhibitions and ended up giving a piece), whichever D-PAD is a very actual to consider.
- KeyMapper with a little more work. I will consider as a good point that the manufacturer has chosen to dedicate a little bit of effort to present a more intuitive solution and showy KeyMapper the user, although this does not imply that it is a good alternative, simply highlight the interest of the manufacturer to provide a tool at least stand with respect to that seen in other manufacturers.
- The way back of the device allows air to circulate behind, which directly or indirectly impact in helping to keep the device ventilated.
- Adding Vibrators. A very in favor, as many emulators and games incorporate feedback and this translates into the use of these absorbers (the emulators themselves have option to emulate a console command, using the vibrator for feedback systems)
- Front speakers. Although the quality is not outstanding, they are facing the user is a very to consider that does not involve turning up the volume to hear well the media or games.
- 2GB Ram. Very important from my point of view, since they allow the system to be more loose and, therefore, be more fluid in general.
- Internal 16GB. Another point to consider. I agree with that 16GB may not be enough, but now you can consider leaving the internal memory (these are actually 16GB 12GB free) and sdcard, and this does not do “swap” of the mounting points, usual thing Android console any other to date.
- Separate mount points. internal memory is in “/ mnt / sdcard” and external is “/ mnt / extsd”, which if necessary make changes to the mounting points for change, it is relatively easy to do.
- 5Mpx rear camera with autofocus. Finally Android console comes with a camera worth!, Which although not the best camera, at least I can count on her to take pictures “decent” should have no other choice (camera, mobile )
- I will consider as a positive that these days I’ve been testing the device, I have not had any major crashes or strange behavior (beyond which I caused myself), so I think that the system generates is stable (though obviously very improved)
- D-PAD and Left Stick are separated (only using the mapping)
- There is significant overlap in the gaming buttons (only Select and Start, and combining these with the other buttons, and these combinations are very strange, so are not considered serious)
- Apparently the D-PAD corresponds to 4 real digital buttons (buttons are not working analog and digital)
- Double audio output to connect 2 headphones / earphones.
- HDMI with good response and very little lag.
- MicroUSB connector firmly. No loose cable if the console is moved accidentally.
- The screen has no physical borders in relief, so it can access the whole surface including edges and corners.
- The main problem is that the console does not have an interface / driver to talk to real joystick controls. This takes a lot of compatibility with games, and constantly forced to use the mapper.
- Based on the foregoing, does not have an interface / driver Joystick implies that the analog sticks can not be used by the system, so the only way is to use the mapping tool.
- The mapping tool has problems answer. Sometimes I made movements or pressing buttons, but the mapping tool does not correctly record and therefore this does not make the touch screen.
- The mapping tool is capable of mapping and Select Start
- Can not be mapped directly some controls (like buttons within an emulator), and use the mapping tool for the rest (such as sticks). O is active for all controls, or is not active.
- The mapping tool does not correctly record all events of the sticks. If you move very smoothly, you can reach the edge of physical movement (the stick), without the tool to register.
- There is no way to save profiles of mappings, so you have to be constantly setting the game to use the controls.
- Lack of L2 and R2. I think the console design permits the inclusion of these controls.
- The starting urgent improvements incorporate a joystick driver in the system, to improve its compatibility with aplications.
- Improved mapping tool and resolve the problems identified, which although now operates basic lack many things to correct and implement.
- Add profiles to the mapping tool. It is basic and necessary.
- For the next version of the console (if any), minimum L2 and R2 should add at this point is basic and almost standard.
When I got the device, I had formed an idea about it and what to pay (as anyone who had read news of it), but to start using the first few days and see that he did not make good, I must admit I was quite disappointed.
Then when I solved the performance issues (basically changing the governor), was like having another console. In one sense this happened to me was right, because my prospects down and I could scan the device more peacefully and, most importantly, with a critical eye (in my opinion) I think it has served to make things good and bad This device, of course, not going to be perfect.
The device has the elements necessary to repeat the success of other devices such as JXDS7300B (console it is impossible not to make comparisons), but for this to happen it is necessary for the manufacturer to get involved with the scene and provide the tools necessary to produce much needed custom firmware, and generally provide improvements and optimizations that are not in the original firmware, and it is precisely this type of improvements that take the potential of these devices, and what users want in general.
Important point is to highlight the absence of a driver in a position to handle the controls, which although allowing use “decent” in the console to enjoy games and emulators android in general is not enough. After my experience with my JXDS7300B and development cooperation Tincore driver, and especially to experience first hand the significant improvement obtained by the device through this driver, from my point of view is almost like driver needed in this console. I understand that Tincore are interested in helping implement your driver on this device, and it all depends on the manufacturer to have the tools to do this implementation.
In short, I think if the manufacturer knows how to manipulate the point where it is located, can have a device that becomes really interesting, even for those who already have a previous alternative, since the incorporation of this console regarding alternatives are quite interesting in themselves, but the weight of the Scene will be a lot (and I remain long at this point), because without that support, the device might pass unnoticed like many others before him.
Personally I like the console, and I would see movement around her.
I hope this review has been especially informative, which is the goal that I have written.
From now apologize for having taken so long to write it, but I tried to be as thorough as possible with respect to the testing I’ve done, and that is about all you can say about a product before its release can do much to for or against, and therefore I have taken this article seriously, to be as objective as possible in their analysis.
Understanding that is not yet on the market and therefore I am about the only current source of info on this device, any doubt or proof that you have with the console (as far as you can) try to solve it.
I have done many more tests and I have documented (movies), but I have an Internet connection so slow that life takes me upload any video, so I’ve only posted in this review the videos that I have available. In my channel may raise more videos these days.